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(+1)

Thanks!

I forgot to do something about the dissonance between standard roguelike melee combat and only having ranged abilities, I probably should have done something about that.

Also, I was hoping that having the contextual stuff show up in the corner would alleviate the control complexity a bit, but I probably should have put more time into the control scheme.

I think something that I missed was the "bullet hell" element in your design, which makes the ranged attacking more necessary. I was definitely just trying to adhere to your average RL combat method, so that's my bad for not full understanding the game's structure. In any case, I'd love to know if this gets anymore updates.