Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I've talked to some of the Pygame developers about it (this has been occurring with my other projects when people try to run it on Mac) and supposedly the lower level stuff that SDL (which is what Pygame runs on) is interfacing with for Macs is completely different from what Windows/Linux use. This ends up causing a bunch of inconsistencies.

Oh no wonder the problems with the graphics stuff. The basic functionalities like buttons seem to be working, because their coded with pygame/tk(?)

iirc, it's specifically graphics related stuff that's very different, so the actual buttons and logic should be more reliable.

Yeah I ran it again, the buttons n stuff do properly "click" and detect the mouse hovering etc