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(+3)

Hi! I'm a little confused about weapon ranges. I understand that the number corresponds to paces (squares) at which distance the weapon can hit. But why do missile weapons have three ranges? Do you apply a negative bonus at greater range, or something like that? If there's no difference at different ranges, then why isn't it simply one "max range" rating?

(+3)

Also, I don't understand what should happen if you have a injury maximum higher than 5. (My rolls gave me an 8 INJ). If I have been injured in my 5 body parts, do I die? If not, is it even possible to die? (I theoretically can't take injuries to body parts I have already injured, per the System Shock rules, right?) If I'm to simply wait for System Shock (after failing a CON save)... then what's the point of having a high INJ? Seems to me like "Double Constitution to determine Injury maximum" causes problems!

(+1)

That's... actually a really good point. Looks like I have some retooling to do!

(1 edit) (+1)

Ha! Hell yeah. To think out loud a bit: If your INJ is equal, not double, to your CON (i.e., equal to your TRUNK score), then only someone who rolls the highest TRUNK rating (6) is put into the "can only die of system shock" category--and that makes a kind of fun sense to me.

(1 edit) (+2)

I'll direct you to System Shock under the Players section of the SRD. It's a more updated version of the rules that I'll be adding to the zine.

(+1)

This is how I utilize weapon ranges: 

The three ranges represent short/medium/and long range respectively. At short ranges, apply +1 bonus to damage; at long ranges, apply -1 to damage.

YMMV, do what feels right at your table.

(+1)

Cool thanks. That's what I'd guessed the idea was, but (unless I'm missing something very obvious!) the rules don't specify. I know I can make it work however I want/need, I just wanted to make sure I wasn't overlooking something in the text.