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Sivad's Sanctum

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A member registered Dec 18, 2017 · View creator page →

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Yet another in a short campaign for the folks over at The Weekly Scroll:

Another in a short campaign for the folks over at The Weekly Scroll:

The continuation in a short campaign I ran for the folks over at The Weekly Scroll:

The first in a short campaign I ran for the folks at The Weekly Scroll: 

Shifts in tone and mechanics as I grew as a games writer. The original pamphlets and Saddlebag edition definitely read as first attempts, whereas Bonanza edition reads as someone gaining their footing. Tombstone edition is the culmination of six years of work and reflects that. It has some mechanics from previous versions, as well as some new mechanics I felt needed to be included.

A neat bookbinding video made by the talented Chaoclypse!

Added some screenshots of the interior of the booklet, showing off some of the ins and outs of HAMMERS

Here's a fun read-through that Todd over at Hexed Press did:

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Jim Rude has no qualms sleeping rough, as he too has no funds to pay for a room. Though he would like to enter whichever one looks the most like the saloons back home and ask what all this 'dragon' business is about.

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Smilin' Jim Rude - d20 Renown Cowpoke (In the Light of a Setting Sun: Tombstone Edition)

Jim Rude ain't no rube, but he sure ain't in Nebraska anymore. After a year on the Forsythe Ranch, he got plum lost in a blizzard on Christmas Day. Fearing what embarrassments lay before him at the bunkhouse once he found his way back, Jim trudged on into the night on his surly donkey, Buford. The snow eventually ceased, but Jim found himself in pitch black night with nothing to light his way. Suddenly, a faint glow appeared in the distance---Salvation! Now Jim Rude finds himself in a strange saloon, surrounded by even stranger strangers of a bizarre variety. They travel to some place called Brandonsford, a place plagued by a 'dragon'.

Stats: IRN 14; REF 18; WIT 11

Saves: Dodging  13, Physique  11, True Grit 12

Languages: English (Illiterate)

Luck: 54

Inventory: 

Revolver (Middling)

Saddle

Saddlebags

Mounts:

Buford (Donkey)  

No plans for another print run of Bonanza edition in the future, I'm actually working on a new version at the moment.

No problem, hope you enjoy it!

Sorry again for the late reply! As for county maps, I'm trying to keep number of files to a minimum, as Ghosts is already proving to be unwieldy. Sorry for any inconvenience! 

Hey sorry for the late reply! There's functionally no difference between the two forest types, just a difference in scenery. As for Gallowstone, it is considered badlands, full of geysers and hoodoos.

Not currently, as the terrain types are fairly self-explanatory 

Yes there will be entries for the hexes in between the counties called 'The Greater Sierra Verde'

That's the idea!

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It's mostly up to the Judge's discretion, usually actions worthy of renown increase 'Renown'

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Sorry for the late reply, life stuff has gotten in the way lately which is why the project has slowed to a crawl. Here's a blown up map of Cibola in the meantime! 

We're still planning on releasing the subsequent modules, life stuff has gotten in the way and delayed some work

It's still in the works! Life stuff has slowed the writing, but I'm still chipping away at it.

The project is still updating. Life stuff has gotten in the way, so updates are slowing down.

Thanks for the support!

All the territories extend beyond the borders of the Sierra Verde. The Tupelo Territory in Bonanza edition is not representative of this Tupelo Territory.

Still working on it! These classics are tough nuts to crack.

Hey thanks! That means a lot :)

Possibly!

Not a bad idea! I'll see what I can do for the next update.

Please post any errors you find in this thread for correction - make sure they haven't already been pointed out. 

Please do not feel the need to post here - this is simply so there is a single place for those who want to call out mistakes. Not looking for unpaid workers.

Thanks, friend! Let me know what you think.

Hey, thanks! Western games are a ton of fun, not at all different from the normal fantasy fare!

This is something that will be rememdied in the future, as I'm working on a new edition of ILSS which blends Bonanza Edition and Ghosts' system. For now, it's safe to assume that NPCs and monsters will follow mechanics deatiled in Bonanza Edition.

Sounds like a prime time for negotiations amongst your various Partners! In all seriousness, I usually handle it as Partners divide a half share equally amongst each other.

Please, ask away!

It's a small inconsistency. Posse is used as the equivalent of 'party'.

As neutral as they can be!

Coming soon!

Ghosts has its own self-contained system for character creation, combat, and hex travel. This is further expanded upon within ILSS, but it isn't necessary.

Go for it!

Eventually! That's what we're funding!