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Good job on your entry!I really enjoyed the game and found the writing pretty quirky–there were a few lines that made me laugh throughout the game. I like the concept, and especially all the heart that was put into it; I can tell that you guys worked super hard on this all month. It's a huge game with a lot of potential and a month really just scratches the surface of what (I feel) you guys were aiming for!

Like everyone mentioned, the large cast was a bit difficult to keep track of–there were so many personalities and not really enough air-time (haha) for me to really get to know them each as characters; I think the stat raiser portion of the game kind of limits me as a player who wants to both do well at the performance and also make friends with the others. I was so focused on not performing terribly that the window for slacking off and getting to know them is really narrow, haha. I think as a result it was kinda hard to form emotional attachment for the events later down the road, but since this is a prototype I'm sure there's still loads of time where you can focus on balancing the performance mechanic with the social one! 

Overall a really fun game with a lot of heart and I'm looking forward for more to come! 

Thank you for playing!

It's okay that you didnt get to slack off in this version because it was one place where time restraints heavily impacted the contents. In future versions there will be days where you can train alongside other characters to boost friendship and also hopefully when you can easily see where your stats are their will be less pressure to train. (Or perhaps doing well in the contest is more dangerous than you realize ;) and training becomes second to forming alliances.)

It's a balancing act that we will be putting a lot of focus into in the future. More focus than 1 month allows for for sure Haha

Thank you again!