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What's you game?

A topic by ChristopherMerriner created May 04, 2022 Views: 431 Replies: 24
Viewing posts 1 to 9
Jam Host (3 edits)

Now that ParserComp submissions are open and everyone is busy writing their games before the deadline on 30 June - I'm interested to know what everyone is working on.

Style, theme, length, engine used, etc. Feel free to share any sneak previews here and let us know about whatever masterpiece you're working on for the competition.

Submitted

I have no idea. I've been so busy with the Text Adventure Literacy Jam, that I haven't started yet. I think I'll finish off one of my many unfinished games that I recently ported to PunyInform. The most likely candidates are a time travelling saga that revisits some famous disasters from the past and one set in a school that is due to be closed down due to lack of funding. Both are retro-style puzzle fests. The first is probably medium length, the second is somewhat smaller.

Jam Host

Haven't started yet? You'd better get cracking! 

Time travel is one of my favourite genres. There'll be at least one other time travel story in the competition, that I'm aware of.

I’m personally aiming for “Zork, but in space and red”, and have spent most of my time thus far trying to make it look all fancy and make the keyword highlighting work properly.

I’m making it in Unity 2021 w/ HDRP, if only because it makes adding bloom and assorted post-processing tiddlywinks trivial, and I think that the weird phosphor-delay-y effect caused by the fancy anti-aliasing that I accidentally left on looked pretty cool.

As for “plot” or “theme” (silly things), the game takes place on a space station controlled by an aging biological processor after most of the crew was killed by a virus or whatever. I haven’t quite gotten it down yet. Just the whole “brain space station” thing, really.

Happy debugging! here is a silly screenshot featuring balls

Jam Host

Looks great - very authentically retro. I agree that the action shown at the bottom of the screenshot is the most vital thing to do after coming out of cryosleep unexpectedly. I'll be interested to see how the rest of the game pans out!

thanks!

Submitted

I’m planing to make a small game, to test some ideas related with playing mechanics. Being a native Spanish speaker, small size for my first English language game is a must do :D

I’ll use ParserCommander, a tool I created some years ago and that I already use in another Spanish IF JAM.

It will be an investigation adventure, starring by a Scotland Yard detective, with his mind working in strange but brilliant deductive ways.

In fact the Scotland Yard detective’s mind is screaming somewhere in Yith, while the player will be the Scotland Yard detective with an alien mind swapped.

Something that by now we can call “Scotland Yard detective from outer space”.

Let’s see how far can I go with that! ^.^

Jam Host

"Alien mind-swapped Scotland Yard detective from outer space" sounds like an amazing premise for a game! Can't wait to play that one.

Submitted

I am working on a classic textadventure layout, type to move between rooms, actions to look at items för descriptions, using items on items, but also some input requests for numbers or text etc. A lot where you will have to find the answers by looking at or exploring the game world.

I didn't even know what a parser game was before clicking on this jam! But I'm so glad I did because I love the genre. I'm trying to turn an RPG game I made when I was a child to play with my cousins into a parser game. We loved that game, and now that we're not kids anymore, I didn't want the idea to die there. It's a big challenge because the whole world is set in my native language based on my culture, so making an English version seems hard. Anyways, as I said, I'm totally new to parser and text adventure games in general, so if you have any tips, helpful links, or some cool games I can play to familiarize myself with the genre, or anything, I'd appreciate it. GL to everyone!

Submitted

Hello BlackRaiinbow!

Nice project that in honour of your childhood :D

I would say that the best place to ask this would be some of the specific "Parser Games" forums (also knowns as "Interactive Fiction").

In English language i visit IntFiction.org. I'm sure that you will be able to find there all the information you need, and more voices and better prepared than mine ^.^

There you will also find information about other Parser competitions, and about many games. I also recommend you visit previous years ParserComp Jam games to see how they work.

Just to be curious, where are you from?  As far as I know we already have Spanish (myself) and Swedish people arround here :)

Tell us if you finally move foward with the project!

AZ

Thank you very much for the info! I'm from Iran, and the original world of the game is in Persian(Farsi). Very excited to play your game. Thanks again!

Submitted

Good luck with your game. Start with something small or you'll run out of time. The text adventure community is small, but very active and there's always someone that can help you out. Here's a few links to get you started:

Forum for help, competitions, requests for beta testers and anything IF related: https://intfiction.org/

Database of IF games: https://ifdb.org/

Archive of (mostly modern) IF games: http://www.ifarchive.org/

Database of game maps and solutions: https://solutionarchive.com/

General info on IF: https://www.ifwiki.org/Main_Page

The most recently finished comp with parser games written for beginners: Text Adventure Literacy Jam 2022

ParserComp 2021: https://itch.io/jam/parsercomp-2021

Thank you so much. The community is really welcoming and I'm already getting lots of help and feedback from them.

Jam Host(+1)

Welcome to the jam! 

The other replies give you all the information you need to get started. If you're planning to use an existing game engine rather than rolling your own, I recommend Adventuron as it's beginner friendly and quite easy to get a game up and running quickly (and there's an active Discord community).

Good luck!

Thank you for the suggestion! I'll definitely check it out.

Submitted

Speeeeeaking of getting started, 51 days later I'm starting to make a short time-travelling (why did I do this to myself) puzzle game, and hoping to finish it while making up an interesting story. Oh, and did I mention that I will be taking a day off of those 6 for vacation? o.o

Submitted

> trolling mode off


XD

Enjoy your holidays!

Submitted(+1)

Yesss I willll

Actually today I will just not gamedev at all and actually enjoy going to the lake!

I already learned *some* Inform 7 and did 2 puzzles, I can afford it!

Submitted(+1)

OKAY I KNOW 2 ISN'T MUCH, BUT---

Submitted

Taking breaks seems to be necessary--it often helps me take a step back. Plus sometimes I get sick of my own games and say "you know what I'd like to do, if I could?" After a day or two, sometimes I find it.

The key is not to have too much empty time between features added/bug fixes.

Looks like you made it in, so congratulations!

Submitted(+1)

Thank you so much! I wanted to do a much bigger puzzle for the city, adding more characters and more intricate stuff to do, but I barley managed to implement the ending in the last 20 mins.... well, at least I submitted something! For 4 effective days of work, I say not bad! I learned an engine and made a -somewhat- functioning game!

Submitted (1 edit) (+1)

I wish I'd checked on this thread/community earlier, but it's been fun to read who planned what, and when.

I just want to say -- a chess game, even an endgame, with 4 pieces is still tough to implement, even if you know chess pretty well. I had to oversimplify certain things just to keep the focus on the narrative and avoid special cases. Inform 7 may not be the best tool for typing in Algebraic chess notation, but it was a fun challenge, and the original position brought back good memories for me.

I can't imagine I'll ever write another chess game. But I'm glad I wrote this one.

(+2)

Wasn't there a chess game last year called fivebyfivia delenda est? Oh wait, never mind, that was you.

Submitted(+1)

Yes, thanks for remembering! The middle game, I submitted to IFComp. It was called Fourbyfourian Quarryin'. I'm pleased to have combined two things I enjoyed very much, but I just think any serious complexity in a chess game/text adventure would be take too much energy. It's hard enough to determine legal moves, but tying it into any sort of narrative puts too much in a pile at once!