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Thanks for playing Maki, I hope you didn't die tooo much!  When you move forward while standing or crouching you perform a dash attack based on that stance, the problem here is I think that the hitbox object is being destroyed a little bit before the dashing attack ends, as a result of that you get these rare instances where the invincibility frames are ending too early and making you take damage.  I've been told there are instances where it happens with the normal attacks too so I'll need to look into it.  

Also, I apologise for the short length, I had a very tough time creating everything by myself so in the end I decided to try and prioritise quality over quantity, the good news is that making more levels will be a lot easier now that the core mechanics and systems are in place!

Honestly, that's the right choice. If the gameplay wasn't focused on in favour of more content - then people might not have had enough fun to even reach the further stuff. You prioritized the right stuff, so no need to apologize, I just want more : D

I died a lot, but I was trying to go too fast through the level. (look I grew up with sonic) Once I slowed myself down and thought a little more about my actions, I did fine. Also I was never too chaffed about dying because the check points were generously placed. I hope you can iron out the dash attack thing though.

The boss fight was my favourite part though. It was a lot of fun, the strategy was nice to learn, and the progression of the bosses movesets were good.

I also grew up with Sonic, which is probably why the game is so fast!  It'd be really cool to make the game more speed friendly whilst keeping the ninja platforming and combat intact.