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Pretty amazed by this simple but complete game!

Having an actual online matchmaking for a  game jam entry is astounding. One the game itself, I see it as some kind of rush-chess: you have to plan and see which unit will hit where, but you do not have much time to think. I wish I could find someone else o play against, as in the morning I had to play against myself ^^

The one thing it lacks is audio, which could help to get the timing of the "real-time turns", and knowing when a friendly or foe unit dies. Otherwise, to me this is a really good video game.

Congrats on this, one of my favorites of this jam so far!

Thanks a lot for your detailed response and kind words.

My original idea was to have it synced to a slower, rhythmic beat that got faster as units fell, in practice having the game feel a little like a party game. Unfortunately that didn't make it into the time frame.