Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Chronal TacticsView game page

Multiplayer turn-based real-time strategy combat.
Submitted by Radical Bumblebee — 22 hours, 28 minutes before the deadline
Add to collection

Play game

Chronal Tactics's itch.io page

Results

CriteriaRankScore*Raw Score
Innovation#872.9092.909
Overall#952.9092.909
Theme interpretation#953.0913.091
Graphics#1042.9092.909
Gameplay#1342.5452.545
Audio#2221.2731.273

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository
https://github.com/crockergd/chronal-tactics-client

Theme interpretation
Isochronal Tactics attempts to fulfill the theme by blending genres 'turn-based' and 'real-time strategy'. To realize this, clients are able to issue unit commands in real time, which are resolved simultaneously for all clients. This happens at a regular, time-based interval, constituting a turn.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

The interpretation of the theme in this game is great, a pretty smart approach. It could fit well with a rhythm mechanic. I imagine that playing online requires a lot of planning and a quick reaction at the same time because you have to know which unit to move as you take into account your opponent's units position and attack range. I'll try to play it with a friend later.

I also liked the visual style. The UI needs improvements, like the font size for the timer, and I it is a shame it doesn't have music neither sound effects.

To sum up, you made a great work, and I expect to see updates on it.

If you could comment and rate our game, we would appreciate it.

Submitted

jI have great difficulty in giving my orders which makes the game really difficult. The concept remains interesting.

Submitted

Pretty interesting! Tactical grid games usually don't favor quick thinking, since there is no time limit for each turn. This was a nice combination. :)

Submitted

Pretty amazed by this simple but complete game!

Having an actual online matchmaking for a  game jam entry is astounding. One the game itself, I see it as some kind of rush-chess: you have to plan and see which unit will hit where, but you do not have much time to think. I wish I could find someone else o play against, as in the morning I had to play against myself ^^

The one thing it lacks is audio, which could help to get the timing of the "real-time turns", and knowing when a friendly or foe unit dies. Otherwise, to me this is a really good video game.

Congrats on this, one of my favorites of this jam so far!

Developer

Thanks a lot for your detailed response and kind words.

My original idea was to have it synced to a slower, rhythmic beat that got faster as units fell, in practice having the game feel a little like a party game. Unfortunately that didn't make it into the time frame.