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I played it for about 20 minutes and it can be quite addictive once you get on a roll. I can see it working well as a mobile game.

The music and sound effects fit nicely, nothing felt out of place. The graphics communicate what they need to well enough, although some additional polish in the future would probably be worth it to make it stand out a bit more.

Do you plan on having 'stages' per se or make it into and endless runner? I could see a a Super Meat Boy approach working well with different Oceans or Seas being the overall level and having small levels with achievements inside of them, with progressive difficulty focusing on a few core mechanics per overall level.

I think it could have potential if you developed it further :)

I believe I may have set the "energy" goal a bit too high considering I didn't have the time to make the obstacles more diverse. I had plans for more levels, enemy types, random events, and even character customization that would have been unlockable through the score count. Deadlines are deadlines though lol.

Creating the art and music on my own was a big challenge because I didn't notice the competition began until about the 20th of November. I was a part of the 2017 contest as well and thought this one would start October. Fortunately, I still saw the update before the deadline and got something in that I've been thinking about.