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If you're looking at the reviews to get an idea if the game's worth playing, I'll give a short review and then a more in-depth one after if you really want to know about the game, feel free to check out my video.

Short review - If you enjoy horror games, with jumpscares and an intriguing story then play this game. It is alot of fun, the audio in particular is noteworthy compared to many other horror game's I've played. Just be warned, you'll have some hurtful things said about you by the bad guy (I've only just got over it). Just make sure you take time to make your choices as they really do alter the outcome of the game.

Long review - This game builds on the first version from itch.io, adding new content and presumably fixing bugs from the previous version. It was just as much fun to play through the second time as it was the first.

The jumpscares really got me, even one's that got me last time. The combination of the graphics and audio really does immerse you and makes you feel like you're in the castle, it's a haunting place.

Now this is a balanced review and I do have some thoughts about the game in a constructive sense. My raw reaction can be seen at the end of the below video, but I've also had time to dwell on it and have some thoughts which I'll go through briefly, both good and bad  (I want to preface this by saying that any of the below could be player error, so I'm not using them as criticisms because it may just be me being stupid)

Using the hint I was able to get across the puzzle to the vault door early on in the game, but the door wouldn't open. Unsure what else I could have done beforehand, as going on any further felt like I was leaving that area well and truly behind.

The prison are will give you nightmares. Awful place.

Having the woman follow me was very buggy as she kept getting stuck, to the extent that I just abandoned her in the end. Loved the addition of an NPC, but she just could not follow me at all (not sure whether to take it personally)

I found it difficult to make a choice when it said that I can't go back on it e.g. the crown can't be collected again, but that's more down to my own indecisiveness than a criticism on the game, I think that may have contributed to me not being able to conclude the game (an example was I didn't place the crown on the table originally, but then sat on the throne, not realising it would disappear)

Not sure if it was because of my resolution choice in the graphics settings but I had to place my cursor on a certain part of an item in the inventory in order to read its description (I play on 4k but put the resolution down to 1440)

I think if I'd had some sort of clue in one of the letters about the whereabouts of the sceptre I may have gone back looking for it but because of how vast the map is I didn't even know where to start once I got to the throne room without it

Like my first playthrough of the game, the latter part, personally, was not as strong as the beginning / middle. As you'll see in my gameplay, I got truly stuck and wasn't able to finish the game. I understand that some players want a challenge, a game that won't hold your hand at all. But my personal experience I wasn't able to ascertain from the notes I collected what I was meant to do with the jars of blood (I found the room just not where to put them). I also found that once I sat on the throne wearing the crown and it disappeared, I was at a loss on what to do next. Maybe that was just my particular ending, stuck in that cursed place forever, so if that's the case then it was my own fault for poor decision-making. 

Overall, I love this game. For those reading, I've talked to the developer a couple of times now and I can tell he's passionate about it, and I appreciate he took the time to reach out to such a small content creator to ask if I'd give the game a go. Hence I took the time to give my full thoughts on the game. Well done you've made a brilliant game, and whereas the final third of the game may not be to my fancy, the rest of my time playing the game more than made up for it. Check out my video if you want to see someone terrified try and get through this evil castle. (If you want to see my gameplay of another one of his, then make sure to subscribe :) )

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Hello Rhys and thank you so much for playing once again. I really do appreciate you spending your time doing an entertaining video and leaving such a great and thorough review. 

Those scares seemed to get to you. I was very entertained watching you playing. I would never have guessed you became that scared of Audrey..LoL

As you mentioned a couple of times in your video, that the game isn’t holding your hand. This is definitely true and fully intended, because that’s how I mainly prefer games to be like, when I’m playing myself. Likewise I really like games that offer the possibility of making my own decisions during gameplay. This is also the concept I usually prefer to develop my games around. Likewise I try not to make my games too linear. Some players find it very difficult and not their cup of tea, while others really enjoy it. It’s impossible to please everyone. 

In the early versions, I didn’t even have any warnings within the decision making panel. I added those, to indicate that the choice the player was able to take, had consequences. However, I might be more clear about how I want to inform the player if items can disappear or something.

The journal system has been added to the game very recently, to help the player, because I must admit, that the game was definitely missing it.

About the floor-puzzle - You aren’t supposed to skip the last two glyphs by jumping over. It’s intended that you would have to do the combination by starting with the first glyph and ending with the third: ABC-ABC-ABC and so on. Then the big metal door will open. However, the floor-puzzle seemed to have a bug not registering one of the floorplates you stood on. I will admit that’s a glitch and I will take a closer look into that issue. The vault area is however optional, and only contains loot.

I did actually fix the inventory item tooltip glitch about a week ago, but unfortunately, you did your recording just before that update. It wasn’t your resolution. The skewed text UI issue was however, so I’ll look into that. 

When you decided to put on the crown and sit down on the throne it disappeared from your inventory, because it was on your head. The whole idea behind it is that you're becoming possessed by the king and aren't able to zone back. I know the game isn’t showing anything to indicate that. It’s still on my todo list. Likewise, when you decide to put on the crown. It narrows down to only two possible endings. 

About the blood ritual - You needed fresh blood to do the ritual. There were only two sources of fresh blood. Yours and Audreys. If you chose to kill Audrey, she would have dropped a drawing about the blood ritual and the scepter.

About Audrey’s AI - Yes, there’s definitely something to improve upon. And even though it's one of the most difficult things for me to improve upon, it’s going to happen, when I have the time. However, it wasn’t necessary for you to have her to follow your every footstep  :)

Even though you didn’t get to an ending, I’m still truly glad you enjoyed the overall game experience.

Cheers