Played through the game again and I'm glad to see it improving.
Blob shadows really made the game look better and I'm glad you implemented them.
Wounds on enemies is a good health bar substitute. As for skeletal enemies, you could give them more armor pieces and make them fall off as they take damage. Skeletal mages could get their robes more torn and flying skulls could get more cracked.
Didn't finish the entire playthrough this time, since I got rekt in the skeleton pit, where some of the balance problems became apparent.
Early in the run, I got really lucky and found life leech bow and a ring. First problem is how overpowered ranged weapons are. Most enemies are slower, or have same speed as the player so taking care of them is really easy. Dodging projectiles is also not that difficult, except for the arrows since the game is pretty dark and they are hard to see. Plus some enemies and even bosses got stunlocked by my arrows and couldn't really do anything to me. Combine that with health leaching and I was pretty much unstopable. Then came the skeleton pit and I found a unique sword in the chest that had also life leech. I picked up some magic shield and tried killing something as a warrior again and I got killed really quickly.
My stats might have been a problem, but a bow has very obvious advantage over melee right now. Most straight forward fix would be introducing limited arrows, but that would be quite hard to balance drop wise. Or you can try giving player a "magic" quiver that has about 10 arrows and they regenerate slowly.
The best option though is going to be sticking with combat arts. I'm sure as you develop them and add more of them, melee will become stronger and more comparable to ranged weapons.
As for combat arts, here is a little tip. If you want to stick with the WERTYU keys, please make sure the game recognizes the active keyboard layout (Or allow us to rebind those keys). Most keyboards outside of english speaking countries have Y bellow the A key instead of Z, which can mess things up.
One thing that slightly bothers me (many games actualy do this for some reason) is the "press ENTER to start". Nothing againts the screen itself. It is much better than just spawning and getting attacked while I'm doing something else. It's the "enter" key that bothers me. The game is played with mouse and left side of the keyboard. Enter is quite far from there. Spacebar or simply mouse click would be much better keys for that since I don't really have to move my hand from the optimal keyboard position or from the mouse. Just a minor gripe.
Lastly, sound. I think I talked about this the last time, but adding sound effects for opening and closing inventory screen, spell book or minimap might improve the general feeling the game has. Same goes for sound effects of droping items. I missed several item drops since I had the outlines disabled and adding some kind of sound effect that plays when item drops would be of great help.
As for bugs, I found only one. On second level, the automap didn't draw some parts correctly.
I think that's all. I enjoyed plaing this game again and I think it is going the right way. Keep it up!