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I had a little trouble until I worked out how to build the mech without my parts disappearing as soon as I clicked build - needs a way to block starting until you have a working unit. First few runs my blades and guns just vanished then the game started.

Yes,  un-attached parts self destruct when you start.  Its likely those parts, or the parts they were attached to, where not attached to the body of the mech.  Clearly I need a more tolerant snapping distance and more obvious connection feedback.  

Alternatively, I did consider allowing you to build mechs with disconnected parts that would either stay in orbit around the cockpit or lay where ever you left them.  This might lead to interesting turret or mine laying tactics 

Thank you for the feedback.