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IMCroc

66
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3
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A member registered May 24, 2022 · View creator page →

Creator of

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Mechanically this works great, which is a big tick. Looks good too. A little faster paced would help, and for the big attacks, it looks like you made the RNG actually fair, instead of feeling fair but actually weighted in the player's favor. Awesome entry!

This is the basis of something great, just a bit over-scoped for a jam. I loved your intro screen that allowed me to get used to the controls and introduce the units before I started the game. I am shamelessly copying that for my entries going forward. It was brilliant.

It's great that you got something working and entered. Remember that many who signed up didn't get that far.

You've got the basis of a really fun game here! A little more UI, better collisions, and some AI is needed, but enemy AI in a jam is a very tough job.

Mass effect meets escape rooms, it's almost the basis of a metroidvania, good work! I also got a laugh out of having a character say the theme, it just needed some really dramatic music to play when that dialogue came up.

Fun survivors game. Agree with the comments about more room to move.

Thanks so much for the feedback! I'll work on the controls more next time!

Thanks! It's so great to hear someone got a laugh out of my cheesy humor!

Thanks for the feedback on th input system. Hopefully none of the jokes were too rude if you worked in the space!

Thanks for posting your time! It's super hard to know whether I got the difficulty right!

Thanks! I'll definitely put more thought into hitboxes next time!

Thanks! Yeah the controls aren't super responsive and some of the hitboxes needed to be bigger. It's great to know what to improve for next time!

I liked the scene and exploration, and with the exploring, O2, heath, shooting, dragging, etc. there's actually a lot of mechanics implemented here in a short time frame!

The art style and control feel were a real change of pace, made this game feel unique!

The dual character control worked really well in this game, I loved how easily I could task and switch them even screens apart and have them both on the go simultaneously.

Such a great jam game, quick to get into and understand, simple controls, looks good, and has a score you can replay to beat.

Thanks for playing! Yes, I overestimated what I could get done in the time I had, I mention on the game pages it's an incomplete demo. I'm planning to finish it as an exercise. Glad you liked the graphics. Congrats once again on your excellent entry.

The chiptunes, gameboy graphics, and controls all make it feel really authentic. The puzzles are decently challenging, and it's very clear what everything does. Great little game.

Thanks for the kind words, and for downloading and playing such a large and unfinished finished game!

Everything works and ties together quite well. I'm assuming the connection to the theme is through staying in the energy circles. One improvement would be to have the controls reflect the orientation of the ship (W for forward, instead of up).

Thanks for the feedback and the dash/roll idea! The controls are a bit off, I'm acting on all that feedback in the background.

Thanks very much for playing. Making the bar recharge faster might work really well, I'll try it.

Thanks!

So the sound and maze design was quite good. The enemies moved and sounded convincing, and it was cool you could see the red light from a distance. Controls were easy. Felt a bit like piloting a mech with the two arms (plug pins) so I kept trying to click and shoot at the mobs. If I could sum this experience up in a word, that word would be "dark".

Thanks so much for playing! Yeah, one of the assets that didn't make it into the game was a green sign with a tree and an arrow on it - probably should have made that higher priority >_<.

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This is just fantastic, top-quality feedback. Thanks so much for going the extra mile.

It really does suffer from lack of completion, so just in case anyone else reads this - there should be a sign pointing left after the second garden. The idea is to avoid the roads completely. In the other direction there's two additional platforming puzzles and parks that I doubt anyone else saw either :).

You can't attack anything in game. I sort of wanted my toddler to be able to play it, so as little violence as possible - you just avoid enemies. With beating the boss, the aim is to connect him to the nature points until he calms down - much the same way you do - but with me not finishing the health bar for him in time there's no way for you to know that.

I'll have to finish it off post-jam for my own satisfaction. Thanks again for this, I really appreciate it.

This is brilliant. So polished. Matches theme, original art style, sound ties in nicely. Multiples levels and menus all in place. And the mechanic just keeps building.

I love the game concept. All you need is for the game to capture the mouse and to build collision meshes around the islands. Very rough to play for now though.

I had a little trouble until I worked out how to build the mech without my parts disappearing as soon as I clicked build - needs a way to block starting until you have a working unit. First few runs my blades and guns just vanished then the game started.

This is probably my favourite theme mechanic so far. A few different uses for the spirit and you've got a full game. I also loved the playable credits puzzle - maybe I'm just new to this but I hadn't seen that before.

I enjoyed this one, well paced, clear visuals, and easy controls. Matched the theme well too.

This was quite fun. Controls could have been clearer and I don't get the connection to the theme, but the art and music tied in well, and the tutorial meant you never struggled to understand the next step.

The game is complete, looks good, and applies the theme. I'll admit I found it super frustrating to play though.

Thanks very much for the feedback and for playing! I do need to work on the character controller a bit.

This was great fun to figure out. I enjoyed the rolling through enemies. Shame it crashed.

Lol yes, placeholder for something I didn't have time to build. Thanks very much for playing.

Thanks for that! I used base meshes for the chimp and gorilla, then built the clothing on top. Everything else is home made.

I like the additional mechanics you've built on top of the base, with key/locks and sometimes linked, sometimes reversed. I like the way you throw mini tutorial levels in as well. Art is super clear and readable for a jam.

Thanks very much Igoz. There was another enemy type and boss attack planned to fill the gaps, but I didn't get there fast enough. I definitely need to reduce scope and up polish for the next one. I might finish it off as an exercise after the jam.