Great little minigame! The time pressure increasing with the clock ticking works better than a countdown timer while you're focusing on the maze. Short and active enough to keep you interested even if you have to play it frequently in the game.
IMCroc
Creator of
Recent community posts
I love your level building and visuals, and the work you put into developing a story-line and companion to explain things in an immersive way. I also saw your trailer on Insta and decided to download on that basis (I usually stick to web builds), so great work on that. The movement is certainly one of the movement systems of all time. If you do decide to fix it after the jam I'll likely play again just to see the whole thing.
Really creative take! I love the player agency in the game, so many horror games take it away for that feeling of helplessness. I did get the stuck customers bug before reading this. The shotgun is firing 3 rounds at once, so 15 shots is gone in 5. Also a way to check out customers yourself would have helped, as you can lock yourself out of the rest of the game if you aren't careful.
So the sound and maze design was quite good. The enemies moved and sounded convincing, and it was cool you could see the red light from a distance. Controls were easy. Felt a bit like piloting a mech with the two arms (plug pins) so I kept trying to click and shoot at the mobs. If I could sum this experience up in a word, that word would be "dark".

