Mechanically this works great, which is a big tick. Looks good too. A little faster paced would help, and for the big attacks, it looks like you made the RNG actually fair, instead of feeling fair but actually weighted in the player's favor. Awesome entry!
IMCroc
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So the sound and maze design was quite good. The enemies moved and sounded convincing, and it was cool you could see the red light from a distance. Controls were easy. Felt a bit like piloting a mech with the two arms (plug pins) so I kept trying to click and shoot at the mobs. If I could sum this experience up in a word, that word would be "dark".
This is just fantastic, top-quality feedback. Thanks so much for going the extra mile.
It really does suffer from lack of completion, so just in case anyone else reads this - there should be a sign pointing left after the second garden. The idea is to avoid the roads completely. In the other direction there's two additional platforming puzzles and parks that I doubt anyone else saw either :).
You can't attack anything in game. I sort of wanted my toddler to be able to play it, so as little violence as possible - you just avoid enemies. With beating the boss, the aim is to connect him to the nature points until he calms down - much the same way you do - but with me not finishing the health bar for him in time there's no way for you to know that.
I'll have to finish it off post-jam for my own satisfaction. Thanks again for this, I really appreciate it.