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IMCroc

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A member registered May 24, 2022 · View creator page →

Creator of

Recent community posts

Thanks for playing! Yes, I overestimated what I could get done in the time I had, I mention on the game pages it's an incomplete demo. I'm planning to finish it as an exercise. Glad you liked the graphics. Congrats once again on your excellent entry.

The chiptunes, gameboy graphics, and controls all make it feel really authentic. The puzzles are decently challenging, and it's very clear what everything does. Great little game.

Thanks for the kind words, and for downloading and playing such a large and unfinished finished game!

Everything works and ties together quite well. I'm assuming the connection to the theme is through staying in the energy circles. One improvement would be to have the controls reflect the orientation of the ship (W for forward, instead of up).

Thanks for the feedback and the dash/roll idea! The controls are a bit off, I'm acting on all that feedback in the background.

Thanks very much for playing. Making the bar recharge faster might work really well, I'll try it.

Thanks!

So the sound and maze design was quite good. The enemies moved and sounded convincing, and it was cool you could see the red light from a distance. Controls were easy. Felt a bit like piloting a mech with the two arms (plug pins) so I kept trying to click and shoot at the mobs. If I could sum this experience up in a word, that word would be "dark".

Thanks so much for playing! Yeah, one of the assets that didn't make it into the game was a green sign with a tree and an arrow on it - probably should have made that higher priority >_<.

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This is just fantastic, top-quality feedback. Thanks so much for going the extra mile.

It really does suffer from lack of completion, so just in case anyone else reads this - there should be a sign pointing left after the second garden. The idea is to avoid the roads completely. In the other direction there's two additional platforming puzzles and parks that I doubt anyone else saw either :).

You can't attack anything in game. I sort of wanted my toddler to be able to play it, so as little violence as possible - you just avoid enemies. With beating the boss, the aim is to connect him to the nature points until he calms down - much the same way you do - but with me not finishing the health bar for him in time there's no way for you to know that.

I'll have to finish it off post-jam for my own satisfaction. Thanks again for this, I really appreciate it.

This is brilliant. So polished. Matches theme, original art style, sound ties in nicely. Multiples levels and menus all in place. And the mechanic just keeps building.

I love the game concept. All you need is for the game to capture the mouse and to build collision meshes around the islands. Very rough to play for now though.

I had a little trouble until I worked out how to build the mech without my parts disappearing as soon as I clicked build - needs a way to block starting until you have a working unit. First few runs my blades and guns just vanished then the game started.

This is probably my favourite theme mechanic so far. A few different uses for the spirit and you've got a full game. I also loved the playable credits puzzle - maybe I'm just new to this but I hadn't seen that before.

I enjoyed this one, well paced, clear visuals, and easy controls. Matched the theme well too.

This was quite fun. Controls could have been clearer and I don't get the connection to the theme, but the art and music tied in well, and the tutorial meant you never struggled to understand the next step.

The game is complete, looks good, and applies the theme. I'll admit I found it super frustrating to play though.

Thanks very much for the feedback and for playing! I do need to work on the character controller a bit.

This was great fun to figure out. I enjoyed the rolling through enemies. Shame it crashed.

Lol yes, placeholder for something I didn't have time to build. Thanks very much for playing.

Thanks for that! I used base meshes for the chimp and gorilla, then built the clothing on top. Everything else is home made.

I like the additional mechanics you've built on top of the base, with key/locks and sometimes linked, sometimes reversed. I like the way you throw mini tutorial levels in as well. Art is super clear and readable for a jam.

Thanks very much Igoz. There was another enemy type and boss attack planned to fill the gaps, but I didn't get there fast enough. I definitely need to reduce scope and up polish for the next one. I might finish it off as an exercise after the jam.

I totally get that!

Thanks very much Pachoncito!

Liked the art and music, and the puzzles were fun. Rotating by scrolling the mouse wheel rather than click and drag took me a while as click and drag is just a habit built in by all the software I use.

It was fun to play. I liked the general concept and the presentation. I feel like the controls were a little more complex than needed, maybe just one type of arrow that you can rotate by clicking once placed? I kept getting the wrong arrow direction due to screen rotation.

Fun way to apply the theme to tower defense. For some reason the game would sometimes not spawn enemies after placing my units and clicking fight until I also hit escape.

Thanks flashy. Hope you enjoyed it.

Tough controls. Very much the ghost hotel game from GMTK '21. The effect visuals are very readable.

This is so relaxing to play. Matches the theme, really clean visually.

Hi, wanted to play but this is one of the only submissions that threw a "Windows protected your PC" warning so decided not to risk it. May be the reason for fewer plays.

Great fun mechanic. Everything tied together really nicely.Took a minute to work out the level 3 boss' phase 2 mechanic. Would have loved to see it be a bit clearer that you couldn't jump, I had trouble picking the black shadow/top right while watching the enemies.

Thanks for trying the game! I did make a bunch of mistakes packing the game (first time), thanks for offering a solution.

I really loved this. Looks great, fun puzzles, right on theme.

Dwarves and dinosaurs, what's not to love? Does definitely need a context description or warning on F key, I had to restart after accidentally destroying my starting equipment.

Great fun game with nice clear UI and purpose. Would have loved to be able to zoom out a little.

Sorry to hear that PhiPhi, Thanks very much for letting me know!

That's a great reminder of how effective just keeping things as simple as possible can be.