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new issue - it appears that in the experimental version the map can only have either script triggers or sound triggers. the firstmost available trigger will lock all others to its type. as in - if trigger 1 is a script, trigger 2 will not play as a sound and instead stop the game in place since there is no script to run or end. if trigger 1 is a sound, trigger 2's script will not begin at all, presumably because it's trying to run a sound

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same issue in the normal version, actually, except this time around the game doesn't lock up on the sound trigger on a "script-associated" map (still doesn't play it). am i doing something wrong, or was that always the case?

in my test both sound trigger and script trigger works in the same map

but if you have alot of triggers in the same map that might be bugging it.

sean noonan had a bug something like this in the discord, too many triggers bugged his map.

this doesnt help you at all tho. sorry.

in the regular version, it works fine when testing the packed game, not when running it in-editor.

in the experimental version it bugs either way. on which one did you test? both?

i dont have the experimental build anymore

i tested it in latest stable build when running it in editor with test game

makes sense, thank you. guess this'll be a bug report just for the experimental version

@Ragnar Random Do we have a discord server??? 😱

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https://discord.gg/FeJn5FVS

i didnt know about it either until i mentioned i was gonna make one and was told it already existed!

WOW. Thanks.