new issue - it appears that in the experimental version the map can only have either script triggers or sound triggers. the firstmost available trigger will lock all others to its type. as in - if trigger 1 is a script, trigger 2 will not play as a sound and instead stop the game in place since there is no script to run or end. if trigger 1 is a sound, trigger 2's script will not begin at all, presumably because it's trying to run a sound