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I like the core idea and the plague-doctor theme.  Colony management tends to be one of my favorite genres  and it was a lot of fun for a brief while.

This game has a great deal of potential, though I feel like there are some bugs and rebalancing issues that need to be worked out.  For instance, it doesn't seem to matter much where I place my units, they will always give the same effect.  I realize creating synergies is harder, but would add to the gameplay value as you force players to plan more.

Also, maybe I'm missing some key strategy, but I tried to min-max my resources and quickly discovered that it was easy to get more than enough food and gold early on.  Placing a population building will always make everyone instantly sick, whereas placing plague doctors will instantly remove all but 1 sickness, rather than it being a gradual effect over time.  The result seems to be that you will always game over at population 25, which is a little disappointing.  Was hoping to be able to juggle it a bit longer.

The art style is nothing to write home about, though I realize not everyone is an artist and I'd much rather sacrifice that for solid gameplay than the other way around.  Decent job overall for only a week.  Best of luck to you.

(+1)

Thanks for playing the game. I joined the jam a bit late so I didn't have the time to fit everything I wanted into it.  After the conclusion of the jam though, I'm going to try to re-balance the game as well as add a bunch more features.