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I liked the mechanics! It took a second to figure out, but I liked the economy balancing. One thing that might be good to add is a benefit for having more population. It wasn’t readily clear what the benefit would be in having more of each resource apart from just mere expansion, and the most precious commodity appeared to be food, once I had three coin stalls I had more than enough money for the rest of the game and the battle was between food and warding off the plague. I think once those things are a bit more balanced though you’ve got a really cool concept and if along the way maybe you can upgrade things and have a medical clinic or a factory or something that would be really neat to be able to expand further.

Thanks for the ideas. Ill make sure to keep adding new content and patch up some balancing after the jam ends.