I really think that curse of vanishing should be less bad, it feels very not fun on mobile
The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By
Suggestion:
Lil Delirium: allows you to have duplicate baby with a little bit gray ish color to any picked Baby upon placing .
Dead Sea Scroll: Just random ability effect.
The Poop: should act as a weaker version of meat shield and also removable with the shovel and lets the Baby projectiles pass through it to make the Poop active item more usefull instead of just fart N' Stuff.
Mulliboom: Moves slow but apon death it spawned 2 ot 3 flies around its neighboring tiles
Good Luck!
Is just a sugggestion but I hope you catch better ideas for your Cool game.
Cube Baby: Blocks enemy path but every bite slows down enemy (Just like the Mint Effect) and upon death it explode and freezes nearby enemies in 3x3 area.
Cost:100 Hearth
Charge: Normal
Interesting Interaction with William: Cube Baby should just melt to death and doesnt let William leave you with a crack on the floor.
The Lost Soul Curse: "All your babies are weak"
Function: All Babies have greatly reduced health, making the enemies easily kill your babies specially Defensive Babies.
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Rotten Baby: Attack by sending out 1 green fly to the enemy who is the closest to the door on 3 horizontal path (similar to steve without homing). The Green fly have a slow speed but upon contact, the enemy will get poison and deal damage for 3s.
Cost: 200 Hearth
Charge: Fast
I love Rotten Baby.
I swear someone has asked for this before, but give people to customize Issac how you can in the game, which characters that make it easier, and challange characters. And you can unlock them by using Issac points you get by going beating a chapter (Also make sure prevent people from quitting the game when they're close to death and have everything restart, instead have it work like Pvz 1 and 2 so people can't cheat and when you continue an unbeaten level ur in the middle of it starts with all enemies exactly where they were).
Idea: Blue Baby ("..." In game)
Reuire: Beat a whole chapter without using any baby over 3 hearts once.
Cost: 10 Issac points
Type: Challange
Challange: You can only have a max of 3 hearts, but every 5 enemies killed gives a half soul heart (max soul heart count is 7) that works like how it does in the og game; it's used up when you spend it on a baby and dissapears when used fully. All babies also have 20% less damage, but all levels have less enemies by 20%.
Parasite Baby: Shoots our an orange slimy looking projectile that will split into 2 small projectile in vertical direction upon hitting an enemy and the other 2 projectile will split into horizontal upon hitting another enemy with less damage and disappear.
Cost: 250 Hearth
Charge: Slow
It can also extinguish Roast Baby and Paschal candle.
maybe just to be worth it, stomp for a fixed damage, maybe just do 50% health damage only once per lane on each level, i don't know, given how almost the first enemies on each level on each lane are "almost always" gapers, it would give a great headstart without being op, or yeah, just completely kill the very first one
I would like the mode - Freeplay
to test the open babies and monsters, there are just cases in the game when you can’t fully understand the purpose of the babies. I’ve always wanted to try new combinations of kids, but due to a number of limitations in the game, it’s difficult to switch to new tactics.
translated using Google Translator™
Great idea! But personally, I think it would be better that an object, a child, a monster, can only be tested if you meet it at least once in a standard game. So interest in learning content would be maintained (Translated from Google translator, I say this, in case there are errors in the sentences)
Good idea! I'm gonna try to think of the tainted counterparts of the four starter familiars you get in the game.
Brother Bobby: Shoots a lot of shoots but nearly no dmg (like soy milk)
Little C.H.A.D. : Produces less hearts but fights back
Cube of Meat: Has less health but splits into weaker Cube of Meats when killed (they dont split into more)
Bob's Brain: Explodes in a bigger range but deals less damage
maybe you could make a character select not baby i said character select like in isaac cain makes more money isaac is based magdelene gets more hearts and keeper gets better shops like the tainted version etc and probably could place your character for free like isaac is better brother bobby etc because i dont play isaac because but anyway what about keeper you ask well it would be chibi keeper and turn chibi keeper into a slower firing three peater
The idea seems to be good, but here you need to think, because a banal improvement in the chances of a good store or heart is not interesting. It would be much better if the gameplay changed for each character in a coordinated way. And if you add, not as much as in Isaac. Because quality is better than quantity.
Hey, hello again! I have a cool unit design. He will be a "stone spectator" when the attacking babies shoot, he attracts most of the tears to himself and returns them, causing them damage. This works even for truckers. He cannot directly attack the kids. Thank you if you finished reading! Ps Lol, noticed one small jamb on the splice. Maybe I'll fix it later.
I went through with another unnecessary idea. Add something like foresight by locations. For example, you have passed a level and you have 3 choices where to go, but you can choose one and you can’t come back, you can’t wait for example, the choice of kids or something else. I know it’s hard to add, but I just wanted to share.
translated using Google Translator™
Hi, again I have a good idea, the author of which is "Kapustinek". Alternative deck. I wasn't thinking about how to get it, I was thinking about one guy, just in case that idea was in the game. Sister Maggie - Shoots bloody tears, inflicts less than Brother Bobby, but when hit by an opponent leaves a bloody puddle that slows down and deals little damage, and disappears after 30 seconds. The rate of fire is the same. Here's the sprite and the GIF.
I came up with a new baby. Brother Max. He has 1 unit of health, even a fly will kill him in a collision, but he has a shield, for 5 charges. When this shield breaks, Max emits a wave of enchantments that deal a bit of damage, and push all enemies to their starting point (Only works with those enemies that are on the same horizontal line as this kid). After this attack, the baby does not die, but remains until he is damaged. It costs 100 hearts, it is charged as much as the "Cube of Meat".
I threw some ideas and decided why not do something for locations…. well in the original game there are rooms well with water ,_, you can also throw off your ideas for my answers, for example, water monsters or water babies.
(Upd) what is dark is deep water and what you see in the cells is shallow water.
Mom's shovel - replaces the usual shovel. It has two properties, the first of which was one discovered, mother's shovel digs a hole into which the enemy falls, and it closes, while giving 25 hearts. Second property: you can dig up one of the cells without dealing with a brother or monster. After ignition, a fossa in which a heart, a coin, a 5 coins, or a pill. But may nothing fall out. The hole is buried immediately after the object is lifted. Always damned, worth 99 coins. If a what, I translated it through a translator, so maybe there may be problems with the text.
I have an idea for another good brother. Ghost Mask - worth only 100 hearts. It has two, even 3, new mechanics. It can only be put on another brother, while preserving the past properties of this brother. First, the mask can throw a chain, and pull the enemy to itself by 1 cell. It can do this if the enemy is no further than 7 cells, and no closer than 2. The second is complete invulnerability to the attacks of absolutely all enemies. Enemies who approach the brother with a mask, just pass through without causing damage. Mask can kill shovel only or "Altar of Sacrifices". Переведено при помощи Google translator.
Don't know if this has been suggested already, but what about adding Ice Cube Baby, a new defensive baby that freezes enemies that touch him. It could also be use for a new mini game/challenge, Ice Cube Bowling, like the Wall-nut Bowling in PvZ, you place down the Ice Cube Baby that will slides towards the enemies and then bounce off in other angle possible hitting another enemy
Or what if:
1: it could throw itself and bounce off the enemies while slowing them and then respawn and wait a lil bit to throw again
2: it would act like the grape thingys from PvZ2 where it would explode into shards what whould bounce through the field hurting enemies but it would kill itself in the process.
and 3: it could be placed and you, the player/isaac could push it to hurt the enemies
The challenge seems cool btw.
ok so basically, I love this game ok ok, y'know what else I love, slowing enemies, so I suggest a challenge, it works like this: blue room, a bit longer than usually, likely the room before the boss, with 2 babies, freezer baby (sorry if thats not the exact name, my memories horrid) and snowball, slightly increased heart drops, and the snowglobe (costing 150 instead of free because y e s) beating this challenge would give icecube baby, basically cube of meat with freezing, so like, 75 hearts. (Upon reviewing other peoples comments, my idea for icecube baby kinda sucks and I dont wanna erase anything because I'll probably screw up and delete something important i said without noticing)
new babi and item ideas!
Ok so baby idea, The bulletkin baby (wrng game!!!1!1!!!1!), ok so basically bulletkin baby would be just like brother bobby but instead, shooting yellow projectiles instead of the normal blue and having a slightly lowered fire rate, but would also have to reload every once in a while, after killing like, 50 enemies it can become a veteran bulletkin, which increases fire rate, and damage, it would also be able to shoot enemies in nearby lanes.
ok so, item idea, Rainbow chest, (I SAID, WRNG GAEM WHATS WRONG WITH YOU!!!!1!!1111!1!) Rainbow chest, upon buying, will send you to the first floor, with 4 babies the player had previously, it is the players choice on which 4, upon beating the first floor a choice of all unlocked babies would appear, prompting you to choose 2, this prompt would appear every single first floor of every single chapter.
Incubus - when the pill is applied, all the incubi present get the effect. But most importantly, the effect is saved and summed up between levels.
Dr. Fetus - works like PVZ2 coconut cannon, but with the catapult pattern; provides weak protection, equal to two ordinary babies
Epic Fetus is placed in the active item slot if there is a Dr. fetus in the deck and Doctor's Remote was selected as the active item. Works as PVZ1 Cob Cannon.
Денег скапливается очень большое количество, было бы хорошо если бы магазины встречались не только после боссов, но и на этажах. Можно было бы продавать там не только предметы, но и малышей, например. Ещё хотелось бы видеть больше новых этажей, с новыми боссами и новые атаки боссов, появляющиеся после усложнения игры. Так как игра вдохновлена Айзеком, можно было бы перенять некоторые концепты из него, например дьявольскую комнату, где можно было бы получить предметы за проклятия или предметы которые помогают не только игроку, но и монстрам. Из малышей, хочется видеть малышей из кооператива и бримстоун-малыша, думаю он был бы очень сильным, но при этом дорогим и долго заряжающимся.
Магазины скорее всего были придуманы для предметов, а не малышей. Плюс, их (малышей) тоже много за забег можно получить. Было бы логичнее понизить шанс на выпадение монет, или завысить цены в магазине. Вот что реально нужно, это менеджмент малышей. Допустим комната Сатаны, можно купить предметы или малышей за других малышей, а стоимость работала так:
Ситуативный: один малыш
Хороший: два малыша
Мегахорош: 3 малыша.
Таким образом можно было бы избавляться от ненужных малышей, и получать нужные предметы, или бебиков. Но это также может сыграть злую шутку в будущем забега.
Idea: like pvz there could be special things that need 1 thing to be placed first (example winter melon in pvz 1 or cob cannon from pvz 1 which needs 4 plants or just a idea i has of kinda mixing things like placing icicle baby on cube of meat to make cube baby) and that you would get them from the thing at the end of a level (except for boss i guess since thats a shop) also a good idea would be to perhaps nerf the stone poop enemys (i forgor what they are called) they can easily destroy a row of stuff if you dont got something ready for them (examples: red/blue candle or i think the thing called red maw)
also another idea: more champions, grey ones have less hp than normal but are a bit faster than normal, the one with a crown above its head will have enemys get one square closer to it (example if a enemy was above or below it would now be in the same lane and would drop a amount of stuff like hearts and coins) killing a yellow one would drop a small battery that would take 5-10 seconds off of a cooldown (based on how long it takes to charge) black ones would explode doing small damage to everything near it (including enemys) white ones that walk through any of the babys and cant be hit by close range attacks (like the thing i think is called red maw also would drop a chest containing some stuff) grey enemys that attract tears to them and drop a bomb on death (a bomb would explode after a while and some enemys might be able to throw it a small distance that hurts anything near it including other enemys) and a special eternal version for bosses and enemys that do whatever you think they should do (new attacks, attack buffs, more hp, armor even?)
also a special type of enemy (and first floor champion for plum based off fiend folio) that is golden (mostly yellow and shiny) these enemys would have more hp than normal and cant hurt babys like the masked enemy thing and run away after a amount of damage (these might be worth more then the normal yellow enemys or could be a replacement like in the comment above because i forgor yellow enemys already exist) the golden baby plum might give a bit more money when you beat it and has new attacks (also perhaps a limit on golden enemys per level)
If there will be new pills, I want to suggest that in each new loop, there would be only 6 randomly chosen pills that will be appearing. Preferably 2 negative pills and 4 positive. Also if there will be more negative pills, would be nice to have a passive item that would allow the player to use the pills on the enemies.
I know you probably don't want to copy PVZ, but I still have some ideas based on the old Isaac game ideas.
1. Add a hero baby, which can be your meat boy, Isaac, or the hero in bangbang. This hero baby can only be summoned once per level, but its ability is quite powerful. To balance the game, baby heroes need to be unlocked in specific ways.
Summoning a hero baby will cause the hero to come out of the door on the left, go to the right and fight to save the situation, especially when the player is at a disadvantage.
2. Bad drugs seem useless, and we should have other ways to use these drugs.
3. Treasure: Small dice, which can convert a turret designated by the player into a random turret of the same level. Big dice will randomly convert all the player's turrets into other turrets of the same level.
4. Promotion: Players can spend a lot of money to strengthen their turrets and make them stronger. The normal turret can shoot two tears, the mortar will randomly attack multiple targets at once, the meat block turret will turn into a meat boy to bite others, and the spiked head will be able to heal itself. etc.
5. I hope the vomiter's shape can be redrawn, he looks too much like minions.
6. New enemies
According to what I thought of in the Binding of Isaac:
Ripper: If the player kills him, his headless body will turn into a sprint or jump method to quickly charge the player, but he has very little health.
Knight: An elite who is completely immune to frontal attacks. He is only afraid of penetration, ghosts, ground thorns and melee. It is a very difficult monster in the later stage.
Meatball: He will restore the health of surrounding units by 1 tear level every few seconds. If there are more than one, he will restore it multiple times.
Blood Corpse: After being killed, it will turn into mud and resurrect. After being killed, it can only be killed by thrown weapons, ground stabs, and melee. It will flee after being killed multiple times.
Skeleton: It can only be damaged when it is moving. It cannot be damaged or hit when it is not moving. Will automatically absorb fire from "thrown" weapons, but is afraid of horizontal fire.
Long-Legged Spider: It's fast, immune to ground stings and able to get over any obstacle, but is easily killed by fire. He may be difficult to hit with a thrown weapon.
Mom's Eyes: If not repelled in time, a turret will be killed with a Mom's leg trample.
Roshan: moves slowly and is very durable. He will continuously release as if to attack the player's front line. And will crush any turret that stands in its way.
Round-headed Worm: An enhanced version of the Vomiter. It can only be attacked when it leaks out of the ground. If it is not killed, it will attack the player with bullets behind it and then hide underground. He has less health than a vomiter.
Wailer: If the player kills this monster, it will cry loudly and then die, and the surrounding enemy units will be supported by an acceleration. (The shouting skill of the first BOSS)
Leech: Appears after killing a random "elite" enemy, has little health, but is very fast.
Skeleton Boy: Every time he moves one square, he will throw a bone attack, which is slightly more powerful than ordinary enemies.
Black Goat: A very difficult enemy. It will charge quickly and has relatively strong health. At 25% health, it will enter frenzy mode. If you cannot kill him at this time, he will release brimstone fire to attack a row after a few seconds. All turrets. Each black goat can only release fire and brimstone once per life.
New ideas:
Mom's Knife: One hit will kill the enemy in the designated square,CAN`T KILL BOSS!
Martyr: All turrets have temporarily received increased firepower.
Monster Manual: Summon a random monster at a designated location to help you fight.
Attraction: Pull enemies in the upper and lower rows into the same row.
Mask of Shame: Summons an invincible mask at a designated location, which will disappear after a short stay.
Workbook with tampered names: Randomly converts enemies in the scene into elite enemies, dropping pills and money.
Graduation photo: Summon a row of ghost babies from the right to attack and disappear after a while.
Vicious loophole: Convert all deployed turrets on the field (including ?? and I`M ERORR) to random turrets.
Leather Picker: Summons several poops at random.
Sacrificial Dagger: Use on a turret and it will become a worm and dash forward.
curse:
I`M ERROR: An "I`M ERROR" that cannot be killed, sacrificed, or transferred away by the player will appear randomly on the map. He will occupy this block and cannot be used, but enemies can move past him.
turret:
Rotten Tomato: Throws a liquid and pollutes the ground. The liquid will not cause direct damage to the enemy, but any enemy who steps on the green liquid will be damaged. It is very suitable for AOE and against Skull Cap.
Healing Baby: Healing Baby will heal the surrounding turrets in a 3X3 grid. It is expensive, but worth it.
Fire and Brimstone: Fires slowly, but is powerful and can penetrate all expensive babies in front of it. YES! He is too expensive!
Beggar Baby: Automatically help you recover gold coins on the map, but he will keep a few for himself.
Sworn Guardian: He will place a protective shield on random turrets around him every once in a while, or it may be himself...
Epic Dr. Fetus: Corn Cannon...yeah!
Bob: Throws a bomb head forward, but the rate of fire is very slow and there is a shooting distance. If there are pellets to enhance the firepower, the bomb will become an incendiary bomb.
Parasite: When a bullet passes through it, it will split the shell into two and send it to the upper and lower channels. But the channel it was in had no firepower.
Rotten Babies: Will automatically spawn flies to hit enemies, much faster than eggs. Although flies have little health, they effectively make up for it with numbers and have special restraint on whales.
Incubus: It will fire bullets from four adjacent turrets around it at the same time. If it is not adjacent to an attackable turret (including shadow, self, parasite, etc.), it will not attack.
Shopkeeper: Will not attack, but will automatically give you money over time. After strengthening the firepower, he will give you better coins.
Insanity: Gives random buffs to surrounding turrets every few seconds.