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(1 edit) (+1)

Good work again! The rewards screen seemed to have more information to help in choosing. On the map screen, would have liked some indication of the relative difficulty of each room. This might help plan the exploration. Just my opinion, some might prefer it this way. Music is good; possibly the volume is a bit low compared to the effects.

All the best to take this forward!

Maybe I worked too hard towards replay value, but I wanted the player to experiment and explore. Collecting an item for the first time without knowing what it will give is a bit risky, but then on later games the description will be there for you. Difficulty grows up in a certain way in every constellation, but that knowledge will come playing multiple runs. Like knowing where the boss is.

Glad you liked it! Thank you for playing and for giving your valuable feedback!