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Maybe I worked too hard towards replay value, but I wanted the player to experiment and explore. Collecting an item for the first time without knowing what it will give is a bit risky, but then on later games the description will be there for you. Difficulty grows up in a certain way in every constellation, but that knowledge will come playing multiple runs. Like knowing where the boss is.

Glad you liked it! Thank you for playing and for giving your valuable feedback!