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It took a little bit of time to realize that uncharged shot have way more range, but once I did the game became way more fun. At first I thought you had to curve the fireballs into the enemies, but neither the movement, nor the level design seemed made for that kind of playstyle. Once I adjusted it was fun to dodge enemies and my own projectiles and sometimes shoot them out of the air. I felt incentivised to not miss shots and not to overcharged them, but even when I did, it was fun to play defensively. I also really appreciate that the ranged enemies tail lights up as it charges up its shot.

I should have made a little tutorial at the beginning to show how the fireballs work.

About curving the fireball into the enemies I was originally going for a style like this but then it became the more power you use the less the distance it travels.

Thanks for playing I really appreciate the feedback!