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Um, holy cow, how is there so much good content!? For starters, the menu screen, so much freeking UI, that must have taken hours, with the screen swapping and custom inputs and all that crazy sh$t. Then you have the game itself, with both good level designs, a high quantity and quality of levels, a reward system fom grabbing coins (animation and music), and solid mechanics (orbs and gates) that could be expanded very easily. Best game I've seen so far, really impressive for 9 days of work (also that mesh is freaking cool for the spider)

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Also, sidenote, Avast Antivirus really hates your game, so I almost didn't play it cause it kept blocking me (unlike most other godot games for some reason)

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Haha thanks for the feedback! I've done 6 of these in a row now, so I've got a bit of a routine down.

Spider was from here (https://opengameart.org/content/spider-3d) so I can't take credit.

Hmm that's a bit annoying about the anti-virus, I hope it's not causing problems for other people. I've not done anything special with my export from Godot.. let me know if you learn what causes it. :)