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Just want to say that the UI was absolutely fine for me. It's a fun little balancing act and is quite difficult to get the hang of as it goes a long,  which seems to be the intent. I was wondering if there's an end point like a certain amount of gold to achieve or such, or is the main aim to keep the balancing act going for as long as possible? Either way, I really like the style and idea!

thank you, the difficulty isn’t supposed to ramp up so fast so I’ll keep tweaking the balancing. As for the endpoint I’m still thinking,  I might let the player unlock more buildings as the population grows or maybe I’ll have competing villages run by AI

No problem. I found that the hunger would fluctuate very quickly after a bit but I wouldn't consider that anything to worry about. I like the idea of unlocking more buildings and so on.I wish you good luck if you do decide to expand upon it!

(+1)

Thanks