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(2 edits) (+1)

I finished the chapter where Lianna meets Mao's parents, but when he leaves her at the inn, I'm just kinda stuck. She can't leave the town and staying at the inn does nothing to start the next day. Not sure of it's bug or I need to interact with a certain event to trigger the ending?

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Hmm... Well, I replayed the entire game before uploading the last patch, so it's likely not a bug. After Mao leaves Lianna at the inn's door, you just have to walk back to her room upstairs. You don't have to talk to the inn's receptionist, just walk up the stairs.

(In a previous version paying the 10C for the heal teleported you inside her room, but recently I made so the screen just fades to black for a moment and you stay in the same place. This way players wouldn't get the false impression this is the intended way to get to Lianna's room and pay 10C every time without need)

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Thank you. I've advanced the game. It's been couple weeks since I last played the game and I can't remember if I figured out I could go up the stairs at the end of the day or always paid the receptionist since you can't use the stairs during the day. Changing it so we don't necessarily have to pay at the end of the day was a smart move since I ran into that problem myself. I only had 6c and couldn't leave the city to fight monsters. Fortunately, I had not taken the 4c from the fountain yet, but I could have been stranded otherwise.

I am trying to think if there is a way to make it less confusing for a player who might not think of going up the stairs when they normally have to pay. Maybe if at the end of the day, the receptionist options could change to "No" and "End day(0c)"?

Anyway, I want to say I am really impressed with all the work you have put into this game. I have dabbled in RPGs myself and know how much effort is to create maps, dialogue and keep variables straight even in a short game, let alone one as long as yours. Looking forward to continuing the adventure :)

(1 edit) (+1)

I kinda like your idea xD

Well, you can go upstairs literally anytime though. The only places I set switches to prevent the player from moving are the guild and the city gates, so if the player forgets what to do they don't just go running off the entire world trying to figure it out lol. But RPG Maker and it's events are kinda weird and changing priorities may make one impossible to interact, so at some point I may have messed up the upstairs event and given you a false impression. If so, oops, sorry!

I may just make Lianna's message clearer saying something like "time to walk upstairs" now and then so the player knows what to do from the start, and the receptionist not teleporting you to the room should help too. It also doesn't help this is an early access game so it's easy to forget basic stuff between updates ;-;

Anyway, thanks a lot for playing! It's weird to say the journey is pretty close to ending, but I hope to see you through to the end! <3

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Now that you mention it, I do recall being able to walk into the hotel room -- you just couldn't rest unless you talked to the receptionist. I believe I was consciously walking upstairs to end the day for the first (5?) chapters I played in succession, but the instinct slipped my mind due to taking a break for a few weeks. I think I even had a false memory of Lianna saying "I have to talk to the receptionist first" after going to "normal" inns in other towns where going upstairs triggered a "you have to pay a room first" message. I agree having Lianna say it's time to go upstairs would probably be the best way to resolve this.  It is always surprising just how often the hardest "glitch" to avoid is actually human players just not understanding what they are supposed to do...

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Now things suddenly got really deep xD

Since Lianna already owns a room in Eastwall's inn, the ones in Mappi Village are the only ones that give you a message when you try going upstairs, so maybe that's where your memory comes from.

I know it's kinda weird having to pay to get the heal in Eastwall when Lianna already has a room, but I made it that way so players don't feel the need to walk all the way back from anywhere just to get a free heal (I know I'd do it lol). But we can just imagine we're paying for another room for Jeanne and Mao instead, since Lianna's only has one bed.

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I get completely why you set up the system so that you have to pay when you have your party with you -- and you bet I go out of my way to travel to free sleeping locations too. I remember at least one game in which they eventually gave you a world map where you could travel to any location and I basically never paid for an inn again :)

Had not realized just how philosophical my comment got over some simple inn options XD.