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(3 edits)

Thanks! I'll try to replicate it with a couple pregnant girls in the farm, it may be an conflict with pregnant end of day vs farm end of day.

Milk and Snail still offer different food/goldproduction values based on their tits size/race, but the extended farming nodes for milk, semen, and cum production I set for both to try and keep both as viable options (to avoid you getting tons of cool extras from milking, why not spring for a nursing potion and avoid the snails). I don't know if it is immersion breaking, even though I tried it for balance. Since you brought it up however, I may go ahead and skip the effects on Hens and maybe have them have a small chance to give placentas for Puberty potions based on # of births or something to split up that gameplay a little more again. I was also thinking about dropping the food production slightly overall from it to balance the extra stalls and items added for gameplay balance.

I'm still not getting that breeding loop, unfortunately, because I want to fix it. Do you remember if they had any certain breeding traits, are certain races, were impregnated magically, were pregnant prior to the mod, or anything else offhand? Also, do they ever go into the "away" stage "in labor"? This one will bug me until I get it fixed and I appreciate your help. It seems like they are skipping the childbirth section entirely, which resets their pregnancy to 0.


Complete Sidenote: I'm almost positive our mods aren't compatible with similar overrides, which sucks. At some point in the future, when we both have our mods in fully working condition, would you be amicable to figuring out a joint endeavor patch for our mods? I'm thinking a second mod version released for compatibility with both mods lacking the scripts that override and a second "patch" mod that combines the scripts that both of our mods override. I wouldn't touch it without your consent, of course, but would be happy to work on it at that point so people can check out both.

Sorry, bro, don't know what to tell you. I could give you my save file but I'm not sure how it would help if it's the code that's wrong. 

I don't mind cooperating. Feel free to copy paste my code if you want. Although, godot's mod engine is kinda poopy, and a few people have doubts of getting a true mod ecosystem off the ground (see Kyler2's comment here https://itch.io/t/317223/pony-race-mod-wip-testers-needed). The <addto> command theoretically would enable mods to place nice together, but it isn't able to make every change needed when modding. Simply overwriting the whole function or var or whatever is too convenient most of the time when modding. For those reasons I don't think I would be willing to put time into making out mods compatible (until godot's mod system gets revamped).

If you could toss me your save game, I'd love to try it. Haven't been any to replicate it at all to fix the pregnancy loop.

And the AddTo does suck, but that's why I was meaning taking and physically combining our codes for a version so the game is reading one modded file and not skipping the other. If we get "finished" versions of each of our mods and I have your permission, I'd work on it.

https://megaupload.nz/E3qba1mebb/easy_pzy

If you want to try and combine my mod into yours, be my guest. However, I will continue to develop my own versions of ponymod independently. I currently am adding features as I think of them, with no defined end point.

Incidentally, have you tried ponymod? If so, how do you like it? (You need strive 5.20a I think)

I haven't tried it yet as I've been working on mine in 5.21, but whenever you do upgrade it to 5.21 I'm looking forward to unloading mine and trying it. I've dug around in your code some and like what I'm seeing, so I can't wait to see it play out.

I appreciate that! I'll wait until my mod is closer to where I want it and we're all on the same game version, but I'd like people to be able to enjoy both of our mods without having to pick between them.

I just released a new version, and hope you'll check it out!

That all sounds fine. 

When I get home next week, I'll upload a copy of strive 5.20a for posterity and so you and try my mod (if you don't have a copy of 5.20a already, that is).

In short, ponymod adds three new races and integrates them in all places in strive's code. It's more complex than just adding an entry in races.gd. I have to modify code wherever a race is mentioned... about 5-7 files, I'd estimate. 

It also add a bunch of optional features that can be tuned off or on by editing one of the mod files (ponysettings.gd). 

 easymode: Tweaks variables to be easier (more start money, etc).
 longpreg: increases pregancy time and decreases growup time.
 feralpreg: Allows feral males to impregnate beastkin females. To turn this on or off, edit ponysettings.gd.
 pubes: replaces shaven vaginas with natrually hairy vaginas. No variance; girls either have no hair (vanilla) or unshaven/natural hair (mod).  furrymode: more furries (+40%) and less humans (-40%).

Does any of that sound interesting?

Sounds good man! I may switch back to try it if you aren't updating it any time soon. I saw and love the settings, I wanted to see how it's implemented. The impregnation settings are definitely going to be a mod conflict, but the inclusion of "feral males" intrigues me to what is going on with the races.

Pubes I was actually workin' on with my version too, as naturally growing over time. Dunno who it's for, but isn't hard to code, the variable is already in the game, and I'm sure it's someone's thing, so why not?

I added a link to strive 5.20a on my mod thread on this site.... So, It looks like about 4-8 hours of work to update my mid to 5.21b, so I'm gunna procrastinate on  that as much as possible

For pubes, I decided to just make it an on/of deal, because I didn't want to program dynamically growing hair lol. There are about six text descriptions in descriptions.gd (I think) which describe what natural pubes look like, and send that text to the scene.