Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Desktopia : progress on our idle game...

A topic by mftinyturtle created May 29, 2022 Views: 304 Replies: 16
Viewing posts 1 to 12
Submitted(+11)

We've decided to try to incorporate all three themes into our game, Desktopia. It's a miniature world, with limited control, and allows you to use your desktop for multiple uses by utilizing only the bottom of your screen.  We're a team of three, used to working together so progress is going well.  We've set up a page, and are going to try to post regular devlogs (2 up so far).  It's super fun to be working on something new; we've been working on huge RPG together for the last 2 years, so a change feels mega refreshing!

Submitted

This devlog introduces some of the UI functionality of Desktopia.

Submitted

Finished the graphics for our villager upgrades/evolution. No longer do peasants rule...


Submitted

As this is a #nofreegamejam - we've gone and just assumed everything wil go fine with our release :s - and have created a steam page!  If you're feeling friendly - wishlist us!!! https://store.steampowered.com/app/2018130/Desktopia_A_Desktop_Village_Simulator...

Host

Wow so much progress already, great work!

Submitted

Thanks! There are three of us, and we've been working together for two years on Evergloom so jumping into something new has been really refreshing. It's also been good for Evergloom, as we've had to do a lot of streamlining of our pathfinding and ai to make this game work, and it's easily trasferable!

Submitted

Graphs and charts have been my focus for the last few days, with the rest of our team building up an asset library. We've had a few setbacks with implementing fire (and houses burning down) but it is mostly solved now.
Submitted(+1)

THIS IS PRETTY SWEET. On I wonder if there's a clean way to prevent maximized windows from getting cut off at the bottom... XFCE has a margin setting that does the trick. A place I used to work had a Windows app that semi-reliably pulled it off but no idea how.

Submitted

Thanks. Ahhh... I wish that was something easy to implement, or even just the other windows snapping together with the Desktopia one: it would increase user friendliness no end!

Submitted

After adding our lovely charts this week, we've had some coding difficulties, which slowed progress a bit, although we are over them now (crosses fingers and prays to the dev gods). We did did manage to work one of the later village technology tiers, a sort-of post-industrial-steampunk-electronica? And impliment a day.night system. You can see some of the newer looking building in the screens below.


Submitted(+1)

Posted a new update on our page concerning out progress this week: but in short... we added a bunch of moods, needs ,and reactions from the villagers which show in cute little thought bubbles, and on the stats page! Fun!



Submitted

Excited to have  a mention on PCGAMER yesterday! Unexpected, and unasked for. Had to follow the sudden increase in page traffic back to it's source.

Submitted(+1)

Intersting. I guess I should also set up my game on Steam some time soon.

Good job!

Submitted

Thanks,. We were in two minds as to whether to even put it on Steam because of all the extra work and being in such a limited time frame,  but we're glad we did now.  The wishlist increase after the article was quite interesting.

Submitted

Yesterday we spent the day creating some videos. a trailer and a gameplay one, and I'm so glad it's done because I hate video editing!! Anyway, I'm posting them here.

Submitted

We've had a good week, this week. Our build for Windows and Linux were approved through Steam, we got some favourable mentions in the German Press, and progress has been really good.

We added a quick-hide feature so that people playing at work can hide it from their boss, after it was requested multiple times...

And we've really streamlined the code so that it will not use too many resources when running (as that would kind of defeat the point:

I think the best thing that happened this week though was finishing off the engine. All the code for the game is now written and all the final features are added. There is still a lot of work to be done on menus, graphics, tutorials, and intros, but if we needed to release quickly we could!
Submitted

Quick-hide feature... that's beautiful xD