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A jam submission

World SerpentView game page

Snake game in a spherical world
Submitted by bryengx — 13 days, 21 hours before the deadline
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World Serpent's page


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Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Submitted (1 edit)

Fun! Would like to request more variety in wildlife on the planet! Maybe add some enemies! The jump is a big addition. Resolution and customization issues on mobile :( .


I can't even imagine how many hours of snake I played on my Nokia, but it was a lot. Whole bus rides would fly by in an instant.

Your World Serpent absolutely captures the originals immersion. On the smaller worlds, for the first time in my life, I experienced motion sickness which can only be an immersion positive!!  In my mind, the gameplay is perfect and the jump mechanic is a great addition. On large worlds its a whole bunch of fun following your tail just to see how crazy long it gets. I died so many times from being greedy and going for a crab too close to my tail and not turning quick enough; again, just like original snake. Had fun playing this!

You definitely nailed the price-point, and your store page absolutely matches the game. Good job.


Thanks! Sounds like you had lots of fun with it.

I also had problem with motion sickness at first. Tried making small planets a larger and snake a bit slower on them to reduce overal rotation of the screen but I guess I just got used to it. Totally forgot it still might be a problem. I should consider putting warning massage somewhere.

Submitted (1 edit)

That was pretty cool! Especially when the snake gets reeeeeal long. Lost it when I saw the crab leg thing xD

Some issues I encountered:
- The framerate was pretty low in wine, CPU bottleneck. But the web player seemed smooth enough, and it ran nicely on Windows. Ryzen 7 3700x / GTX 1060 / 32 GB
- The UI gets cut off at 3440x1440, so I switched to 1920x1080 for my playthrough.


I'll circle back for ratings after my thoughts have time to marinate.



I guess there is no reason for me not to configure Unity to make Linux builds. Should improve performance on that platfom.

Will also check what can be done with that resultion.


Seems like all I had to do is set Canvas scaler to refit UI by height (and do it in every Canvas object for each scene). I don't own monitor with that resolution though, so you'll have to report back if it really helped :)

Also added linux build.


3440x1440 is good now and the Linux build performs great. With improved framerate I'm sucking a lot less, much easier to time those jumps.