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This is this type of "HOW THE HECK IS THIS EVEN FREE" games. Everything is slick, fast, smart, the vibe is there, the look is there, the optimization is there, the photo fucking mode is there... I mean that's as good as it gets basically. You have so much talent mate!!

Quick feedback still: 

  • We need a better UI (I think): it feels just that little bit too bland imo
  • Cars with just 1 gun are pretty boring compared to the complexity of the 2 gunned ones
  • I think taking the time to think bosses with more abilities, thinking the cars that surround them (their squad kinda) and that way, creating harmonies/combos (for instance a fire thrower boss with a crew of cars leaving a trail of oil behind them) would greatly improve replayability (you could randomly match a boss with a crew, and that way creating crazy fights)
  • I think a greater variety of enemies would give a lot more depth to the game (you could play with aesthetics, music, references...) which I think, as it stand, is the real problem of the game
  • Finally I kinda think the real next step is just MORE MORE MORE, since the base is there, you just need to had the content: we just need MORE weapons, MORE enemies, MORE cars, MORE maps, you get the point

I know it's a pre-alpha but gosh is that clean. Good luck for what is still left to be done. Obviously this is just my feedback and opinion, and you are the one who should make choices for your game.

So enthusiastic to see devs still putting up this like this. Keep going!


Thank you for kind words :) 

Glad you enjoyed the game and thank you for the feedback, some comments to it:

- Agree about the UI - we are reworking whole UI, it will have similar vibe and look but it will be actually 3D and will have more animations and "juice" to it.
- Cars with just one hardpoint will stay, sorry :D , but we are trying to make them more useful by giving them other advantages.
- Special abilities (special attacks, nitro boost, etc.) for bosses and player will be added for sure, but for now we are focusing on making "basic" combat as good as we can before adding more complex features to it.
- Boss randomization is something that we would love to do, but I'm not sure if we can make it good enough, will try!
- We are currently adding more enemy AI types to the game to add more variety and tactics to combat (but keeping it still kind of "simple and fun").
- We are working on the mood, lore, world, story, etc. - it's important for us to make the game interesting, but for now our main focus is gameplay.

If you are into Discord servers than you can check our current progress there :)