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nice! impressive that you did this in 1 hour! I got two comments: in a game where the player is constantly shooting, it's really good to have multiple shooting sounds, otherwise any noise will get annoying, and, in a bullet hell or shmup it's really important that the player always has enough space to manuever around and between bullets, so that avoid projectiles is interesting and challenging but fair. Check out Enter the Gungeon for one of my fav examples o that. Good work!

thanks mate