I do wish the game was a bit more obvious that you can drop down on enemies to level up and unlock jumping. The game was really enjoyable after I figured out the mechanics and each new addition unlocked more of the map, so that's really great!
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Minute To Evolve's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #37 | 3.028 | 3.111 |
Overall | #63 | 2.650 | 2.722 |
Gameplay | #63 | 2.596 | 2.667 |
Artistic | #65 | 2.758 | 2.833 |
Design | #70 | 2.433 | 2.500 |
Technical | #76 | 2.433 | 2.500 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Nice frantic platformer. I'm going to come back to this because I want to see how far the evolution goes. Love how the character changes and how the evolution really makes a difference to the game. Great work.
Looked promising and the movement was fast paced giving the indication that it could be a fun platformer... Sadly I couldn't find the jump button :(
Not sure if i'm not supposed to be able to jump at the beginning of the game or if it's a problem with the HTML version. i couldn't do much as i run linux. Sorry
you made the game i tried to make :) 2Dplatformer that you get abilities to get further in the level. But you came longer in the process. I did not have time to do any level design. I liked it
I liked the idea! Could have been executed a bit better, but still fun. The beginning could have used the small weak creature avoiding danger for a bit rather then just fall and if you hold left or right you are stuck and lose. maybe a different creature who pops out of walls on a timer or something? Only other thing is the weird ghost thing back near the beginning? no explanation just kind of kills you if you happened to remember there is a evolution point up there shown to you right at the beginning.
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