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(1 edit) (+1)

This is very fun! The movement is clean, the sprites are good, and the combat is also decent. The absolute highlight of the game is the boss fight. It is very well-made. I'm surprised the boss has that many moves! The boot attack is a bit too easy, but the boss fight itself is incredibly fun.

The position of the sword and therefore the attack feels a little weird. Would love to see more variety in enemy types and level design too.

Overall, great job! You made a very fun game all on your own. You should be proud! :)

(+1)

Thank you very much! I'm super happy you liked the boss fight! The attacks sure need some tweaking still! The boot attack was even slower in the beginning. It's quite hard to balance such "timing" mechanics when the player movement can vary so wildly depending on how many speed ups they got!

Yeah, attacking definitely is very janky and I'm thinking about adding a more conventional way in which the sword can rotate 360 degrees around the player and attack in such a way.

I will definitely add at least one more enemy type. Either a slow moving brute or a slow moving enemy that sucks up growth circles! I will expand the size of the level and maaaaybe add a second level which would be before the king level if that makes sense.

Thank you very much for your kind words!