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Thank you very much! I'm super happy you liked the boss fight! The attacks sure need some tweaking still! The boot attack was even slower in the beginning. It's quite hard to balance such "timing" mechanics when the player movement can vary so wildly depending on how many speed ups they got!

Yeah, attacking definitely is very janky and I'm thinking about adding a more conventional way in which the sword can rotate 360 degrees around the player and attack in such a way.

I will definitely add at least one more enemy type. Either a slow moving brute or a slow moving enemy that sucks up growth circles! I will expand the size of the level and maaaaybe add a second level which would be before the king level if that makes sense.

Thank you very much for your kind words!