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(+3)

I think this game concept is SO cool and unique! You really found something new, and that's awesome.

Heartbreakingly crashed mid-combo once and refreshing made me lose the moves I'd unlocked, so some kind of save feature would be really nice. Plus it'd be nice to be able to come back to the game without having to start over. Also, I feel like some more background elements scrolling past would help a lot with keeping track of how you and the opponent are moving.

I think this concept totally has the potential to be expanded on, and I'd love to see that happen. Maybe individual characters with their own move sets. Environmental elements that you have to play around or incorporate. Opponents with different properties. I mean, the core concept is fun enough you could do all or none of that and have a good game.

(+1)

Thanks so much :)

Yea, apologies for a lot of the missing QOL stuff, as this was made in a 48h gamejam. But I'm really glad you picked up on a lot of the vision I had with this. There are basically no good single player fighting game experiences, and this game expanded out could fill that gap. A lot of the things you mentioned (especially the individual characters) would be so fun to make and play. I'd really want to revisit this game in the future sometime!

Ahhh, hadn't even considered that it's totally filling the single player fighting game niche haha! Good point there.

I'd honestly be offended if you'd managed to make it non-buggy within a game jam. If there's any chance, though, of you finding the time/motivation to add one single thing to this version, I think any kind of save feature would be huge. I mean being able to come back to the game without losing your unlocked moves would instantly make it waaay more replayable.

Idk... just like a lil string in window.localStorage? Not that I know what I'm doing. It would just be awesome to see it without having to wait for a full version of the game, however fragile of a save it might be. I understand if it's not in the cards though :)

I gotta admit I didn't foresee some ways people would play the game. Some players had competitions where they tried to make the coolest combo from the same set of moves across the group. To do this they had to keep rerolling until they got it, which could take dozens of tries. A feature where you can purposely load a loadout would've helped in that instance. So I totally get what you mean with a few new features.

I'm pretty tied up nowadays so unfortunately I do have to set this project aside from now. In the meantime I do have this link if you ever want to quickly have all moves unlocked https://peachtreeoath.itch.io/bust-a-loop-all-moves-unlocked?secret=NsLuWrrok6Ch...

You can click settings -> skip tutorial to get right into the game, hope that helps!

(+1)

Oh perfect! Bless you for that link. Yeah, I think saw some of those gifs floating around. It's great to hear that people have taken to the game like that.

Well, if you ever decided to develop it further, I would definitely love to participate in the brainstorming/development somehow. Maybe I should get in your discord just in case that ever does happen haha. Thanks again, very cool game.

If you decide to change this game's name, I think "Combo Theory" would be cool. It could be like a whole educational guide on how to string combos together in various fighting game engines.