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Meikul

3
Posts
3
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A member registered Nov 08, 2021

Recent community posts

Oh perfect! Bless you for that link. Yeah, I think saw some of those gifs floating around. It's great to hear that people have taken to the game like that.

Well, if you ever decided to develop it further, I would definitely love to participate in the brainstorming/development somehow. Maybe I should get in your discord just in case that ever does happen haha. Thanks again, very cool game.

Ahhh, hadn't even considered that it's totally filling the single player fighting game niche haha! Good point there.

I'd honestly be offended if you'd managed to make it non-buggy within a game jam. If there's any chance, though, of you finding the time/motivation to add one single thing to this version, I think any kind of save feature would be huge. I mean being able to come back to the game without losing your unlocked moves would instantly make it waaay more replayable.

Idk... just like a lil string in window.localStorage? Not that I know what I'm doing. It would just be awesome to see it without having to wait for a full version of the game, however fragile of a save it might be. I understand if it's not in the cards though :)

I think this game concept is SO cool and unique! You really found something new, and that's awesome.

Heartbreakingly crashed mid-combo once and refreshing made me lose the moves I'd unlocked, so some kind of save feature would be really nice. Plus it'd be nice to be able to come back to the game without having to start over. Also, I feel like some more background elements scrolling past would help a lot with keeping track of how you and the opponent are moving.

I think this concept totally has the potential to be expanded on, and I'd love to see that happen. Maybe individual characters with their own move sets. Environmental elements that you have to play around or incorporate. Opponents with different properties. I mean, the core concept is fun enough you could do all or none of that and have a good game.