I am also interesting in programming, but more with the making apps part of programming rather than the theory behind it.
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Happens with every blocky game, I swear. minecraft, mario maker, and now cell machine.
edit: I saw your other comment and someone called you sam hogan himself and now I have conflicted feelings
This game was an amazing and... trippy experience, to say the least.
the old crib, you and him in the room, just asking and answering questions.
[SPOILERS FROM NOW ON]
When I got to the part where he says he isnt allowed to say the name of pangea, I hesitantly said it and the reactions of the interviewer sprite and me were the same. I thought he was being controlled, and... he kinda was.
When I saw trust reach 100%, I hastily asked to use the machine, my feelings were all over the place. And when I saw the being the old man was talking about, the atmosphere got even trippier and weirder.
Just imagine a being you can not comprehend, asking you what to erase from this world. I, after some thinking, I chose despair. When I saw my own mind swich on to this weird robotic mode, I freaked out a bit. But when I noticed that it was to remove my perception of despair, I calmed down.
This trippy experience was one hell of a ride, and I am glad I could play this game and experience the strange mood of this interactive fiction.
is it intended that we can remove pre-placed objects in the level? I am stuck on how to get the 30 cycles in level 2 and I think that might be because I am trying to not remove any pre-placed parts even though I can.
I believe this has some great potential, and the ending with the conversation of "sorry I didnt have enough time to make more levels" was hilarious! A post jam version with more stages and commands (and maybe a place to see what you set them to) would be awesome. You did really well with the task of making the main character feel like an actual friend of yours, too! So much so that I couldnt even muster up the strength to say that I didnt like the game just to see Patrick's reaction.
I like the system where even though we are not telling lem to think, we can still make some "if command = not possible, skip command" type systems using the terrain. the last level really made me think :D
a pretty fun idea that could be really fleshed out into some mindbending puzzles :D example: you could make a strict no-collision policy where the robots are not allowed to hit each other, requiring some thinking ahead since there is one action's worth of delay between recording a macro and that macro starting to happen automatically. you could add multiplication and subtraction modules along with the addition module to force the player to do some sophisticated math. the sky is the limit with this project and that just has to be commended.
Nice job! this is a great simulation. Some ideas for the future:
2) angular friction
3) zoom in - out
these tips might be too hard, but I think it would be AWESOME if you manage to do it!