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(+1)

Ah ok, when he said it would be more difficult, I assumed it was solely because the added number of attacks. It definitely scales up the difficulty to have more attacks, quicker, and less health! In an expanded game, it could be neat to have different elements be tied to the various boss elements. For example, the number of time switches determines how many times the boss attacks while using items more (like freezes enemies a ton of times) will make the attacks faster and so on and so forth.
Again, neat concept!

(+1)

Ah indeed, I didn’t consider the idea of splitting the difficulty on different gameplay mechanisms, definitely a clever idea