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(+1)

One of my favorite games of this jam!

The world/atmosphere is my favorite part, and this game uses a lot of elements to help build that which I consider to be the hallmark of a great game. 
Some of my favorite elements: the color palette, the music, and the different clock towers. I love the unique towers and how they all feel like different unique "characters" that make up the world. This might sound like a stretch, but to me it feels similar to something like visiting different tribes in Zelda. You see the Gorons, the Zoras, the Gerudo; they are all unqiue but are all pillars of the people of Hyrule. 

I think this game has a lot of potential for a more in-depth experience if you are interested in further development! I liked how the spread of the blight when returning to the grand city furthered the game both mechanically (making it tougher to get to where you need to go) and in terms of world building. I'd love to see the time aspect taken further and have the blight spread more as time goes on, making it tougher to progress (and if the player takes too long, the game is over). This would open the door to making decisions of how to spend one's time. Should you just try to get to all of the clock towers as quick as possible? Or perhaps invest time getting an upgrade/something that will make traversing/surviving easier in the late game but would take up more time thus allowing more of the blight to spread before you get all of the pieces?

Nice work again :)

(+1)

Really insightful comment, thank you! And I'm glad you enjoyed it. I'm glad you think it could be expanded, I think your ideas would work really well!