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A jam submission

A Clockmaker's TaleView game page

A short Game Boy story game about fixing clock towers.
Submitted by Robert Doman (@robertldoman) — 18 hours, 22 minutes before the deadline
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Play Game Boy ROM

A Clockmaker's Tale's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#83.7393.739
Sound / Music#133.2613.261
Game Design#133.2613.261
Overall#203.2253.225
Graphics#213.2173.217
Innovation / Originality#253.1303.130
Gameplay / Fun#272.7392.739

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
It is about fixing clocks!

Did you use any assets?
I used some of the GB Studio sample assets.

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Comments

Submitted(+1)

Wonderful game! I am impressed with the expansive world. The art is very nice.

I really enjoy the clock repair puzzles. The puzzles are very readable and it's easy to determine which piece goes where. Reminds me of the game Assemble with Care. 

The music is fun, I like the ticking clock sound in it.

Developer

Really glad you liked it! Assemble with Care looks great, I could definitely get inspired by it!

Submitted(+1)

Great take on the theme! I like clock fixing "mini game".  I like the dash mechanic while exploring as well. The music also kept me on edge. 

Also, I cant thank enough for all of the GBstudio tutorial videos you post. They were super helpful to someone jumping into the software for the first time. Keep up the great work!

Developer

Glad you enjoyed the game, and glad my videos are useful!

Submitted(+1)

Good game, all aspects are mastered, music, gameplay, graphics. Just a stromboscopic effect on my DMG with IPS screen when I walk and there are a lot of trees in the picture, but nothing bad! Very successful, and I took myself a little for a Swiss watchmaker during the repair phases! Bravo, and good luck for the Jam :) .

 

Developer(+1)

I just learnt a new word! Stroboscopic? I understand what you mean, I guess that's one reason why Zelda has static screens.
Thank you for playing, I'm glad it worked on your IPS DMG!

Submitted(+1)

I'm french , so il have no word in english for "stroboscopique" 😁.

Submitted(+1)

I liked how the time theme was focused around repairing clocks!

Submitted(+1)

I happen to watch the video of your game on YT before I played it myself. I enjoyed the game nontheless. I like the art style, especially the bouncing beard

Developer

Haha, I'm glad you liked the beard, and thank you for watching my video!

Submitted(+1)

Very nice art and game design, i'm often annoyed of this kind of games but not this time, had a good time playing it!

Developer

Thank you so much, I'm glad you enjoyed it!

Submitted(+1)

Very nice game, I enjoyed it! The story and the theme are great, and so are the background art and sprite art. Fitting music, a bit ominous. I liked that evil becomes more visible as time progresses. But as mentioned by others: there's a lot of walking! Big maps like these (with lots of walking) are better if there were more characters to talk to or enemies to engage with.

Developer

I definitely agree with you on the maps needing characters or something, I would love to remake it with this in mind.

Submitted(+1)

nice job! You must have worked really hard on this! If you choose to keep making the game I’d love to play a future build of it! The gameplay and map design reminded me of survival kids for gbc, have you ever played that game? You might like it!

Developer(+1)

Thank you! I have never played Survival Kids but it looks really fun!

Submitted(+1)

One of my favorite games of this jam!

The world/atmosphere is my favorite part, and this game uses a lot of elements to help build that which I consider to be the hallmark of a great game. 
Some of my favorite elements: the color palette, the music, and the different clock towers. I love the unique towers and how they all feel like different unique "characters" that make up the world. This might sound like a stretch, but to me it feels similar to something like visiting different tribes in Zelda. You see the Gorons, the Zoras, the Gerudo; they are all unqiue but are all pillars of the people of Hyrule. 

I think this game has a lot of potential for a more in-depth experience if you are interested in further development! I liked how the spread of the blight when returning to the grand city furthered the game both mechanically (making it tougher to get to where you need to go) and in terms of world building. I'd love to see the time aspect taken further and have the blight spread more as time goes on, making it tougher to progress (and if the player takes too long, the game is over). This would open the door to making decisions of how to spend one's time. Should you just try to get to all of the clock towers as quick as possible? Or perhaps invest time getting an upgrade/something that will make traversing/surviving easier in the late game but would take up more time thus allowing more of the blight to spread before you get all of the pieces?

Nice work again :)

Developer(+1)

Really insightful comment, thank you! And I'm glad you enjoyed it. I'm glad you think it could be expanded, I think your ideas would work really well!

Submitted(+1)

Good ambiance, and environment. I think the dialog was selected well too. I enjoyed the minigame. The world was too big for the current story, but I like the setting of you want to make it a bigger thing, or add something to do in-between clock towers

Developer

Thank you for your feedback! When making the map I didn't fully consider the player's viewport and since I knew how to navigate it, it was always going to be too big for everyone else, for sure.

Host(+1)

Great game. Played it on live stream today. My main criticism would be that it feels a little empty since the map is soooo huge! :o

Developer

Thank you! Yeah, it is also extremely linear to combat getting lost which isn't great

(+1)

Hellooo, i found a small bug, i can´t move on of the clockparts to the right. i tried it on an gba and on an gbc. itßs on the first "puzzle" the part on the left side. i can move it up and down and to the left, but not to the right side. so i can´t finish the first puzzle on an actual GB :D 

beside of that, the game locks awesome for that short of time :)

Developer

Thank you for playing! And thank you for the bug report. This was a known issue that I thought I fully solved but clearly not. I will look into it, thank you!