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(1 edit)

Very cool aesthetic! Well done! The sound is good too.
Feedback wise the movement is a little jerky and it's sort of jarring. 

Thank you for playing!

When you say the movement is jarring, do you mean the sideways movement or the auto forward?

Thanks for the feedback!

The sideways motion. My bf was watching me play it and even he said the visual was jarring (I mention this because it's not just mechanically, it's visually). It's like a camera being thrown sideways too fast. I think I saw some camera assets that have a bit of like smoothing to it and I think it's meant for that kinda scenario? 

Camera moving sideways too fast? Weird... it's not supposed to do that! I wonder if only feels like it when spectating and not playing, since I never encountered it while playing the game myself and I haven't seen anyone else play it. Hmm... I guess I'll look into it if I decide to develop the game further. Thank you!

Oh, sorry, to clarify-- I also agreed with him that it feels "too fast" and I was the one playing. I think I remember them talking about it in one of the Unity courses, that sometimes cameras will add a bit of delay and bounce to help with that kind of thing. But I'm not too sure about that, I just know to both of us it felt really intense when I moved back and forth. But no pressure! I know it's just a gamejam, just something to look into. :)