The sideways motion. My bf was watching me play it and even he said the visual was jarring (I mention this because it's not just mechanically, it's visually). It's like a camera being thrown sideways too fast. I think I saw some camera assets that have a bit of like smoothing to it and I think it's meant for that kinda scenario?
Camera moving sideways too fast? Weird... it's not supposed to do that! I wonder if only feels like it when spectating and not playing, since I never encountered it while playing the game myself and I haven't seen anyone else play it. Hmm... I guess I'll look into it if I decide to develop the game further. Thank you!
Oh, sorry, to clarify-- I also agreed with him that it feels "too fast" and I was the one playing. I think I remember them talking about it in one of the Unity courses, that sometimes cameras will add a bit of delay and bounce to help with that kind of thing. But I'm not too sure about that, I just know to both of us it felt really intense when I moved back and forth. But no pressure! I know it's just a gamejam, just something to look into. :)