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Oh, sorry, to clarify-- I also agreed with him that it feels "too fast" and I was the one playing. I think I remember them talking about it in one of the Unity courses, that sometimes cameras will add a bit of delay and bounce to help with that kind of thing. But I'm not too sure about that, I just know to both of us it felt really intense when I moved back and forth. But no pressure! I know it's just a gamejam, just something to look into. :)