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The sheer amount of mechanics you managed to add to this game is honestly very impressive. The instructions were a bit confusing but the actual gameplay concept is really cool. I personally feel that the third level was too hard, but the level design overall was well though out. The dialogue was a nice touch. Amazing work on this game!

(+1)

Thanks! Yeah, my brother also said the third level was too difficult, so I tried to make it easier, but I think you're right that it needs more tweaking (probably those little platforms on the right should be wider).

As for the instructions being confusing, do you remember what the confusing parts were (for future reference)? There were a lot of very specific things going on, but after being submerged in these mechanics for three days, it's impossible for me to see which are well explained and which aren't!

The tutorial was kind of a wall of text so that made it hard to know what to do a bit, but the main issue was the instrument toggle menu. I thought the instruments were just straight up locked instead of just untoggled since they had a big X on them. I'd recommend writing the controls on the instrument menu permanently so the player has a reference. Other than that, great game!