Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

I discovered the game few days ago and I am a huge fan!
The VR experience is awesome on Quest via Airlink!

I made 5 little sets than you can download :

Set_3047_Off_Roader
Set_5868_Mini_Dumper
Set_7805_Shark
Set_30183_Little_Car
Set_71203_Portal_Turret

They are 5 small sets, mostly Creators.
For now i am making small sets since i have just learned how to use the instructions maker but i will maybe try bigger sets in the furur.
I found the Portal Turret super fun to build!

I try my best to do good instructions but if you see some problems in the instructions tell me.

All the sets are in one archive on my website and you need to unzip them in :

C:\Users\[user]\AppData\Local\TheBricksperience\Saved\SaveGames
OR
C:\Users\itch-player-{someID}\AppData\Local\TheBricksperience\Saved\SaveGames

Download links (same archives, just different archives extensions) : 
ZIP : https://www.voxelguy.fr/bricksperience/Bricksperience_Sets.zip
RAR : https://www.voxelguy.fr/bricksperience/Bricksperience_Sets.rar

Don't hesitate to give me feedback! ;-)

(1 edit)

The shark has a couple of dependency oddities ... the forehead piece does not depend on the eyes already being in place (making the eyes impossible to insert if it were a physical object), the same with the hidden one by two flat white piece under the rear back of the shark (between the dorsal fin and the tail on top)... this piece is very difficult to select however since the side pieces are zigzagged there are little triangles of the flat white showing if you look upwards into the space (and also use orbit and smart cull - top-right buttons!)

I don't know if you used "Smart cull" to do these models but I highly recommend it as it was recommended by DasMatze and made a world of difference for me; though I will admit it can be confusing on larger models with lots of repetition in different orientations or models that require some working down from the initially built block, rather than the standard working up only (some of the older vehicles often, partially, work down, weirdly).

Other than that they look great and were really fun to do... not sure I agree with the turret's stand due to it forcing a slow start to building the model but I guess I've got a lot more perks now and it wouldn't be noticed by people just starting out! (I really recommend the inventory upgrades before you try the Pet Shop! ;)

Have fun :)

P.S. If you are okay with me putting your models onto the github (with attribution of course) do you happen to also have the ldr's they were made from?

Hey! 
It's super cool to see the game forum living!

I made all the Classic Space sets you made, it's was awesome!! And the instructions are flawless!
Thanks for sharing thoses awesome sets!

Yes of course you can add mine onto the github.
Here are the 5 .ldr : https://www.voxelguy.fr/bricksperience/LDR_Bricksperience.zip
And yes the shark have some dependency oddities, it was my first model, i have learn a lot since but I didn't correct him ^^

I am looking at your Github, did you realy make 10182 !? I need to try it!! ^^

Anyway it's super cool to see than there is still user-made sets in 2022!! ^^

I will definitly try to do more in the furure!

(1 edit)

It is really cool to know I'm not the only one appreciated this slightly older software title as well as to share what I've come up with... though I'd have done them anyway... particularly the Cafe as I was wondering how hard it would be to do something like that as well as the sense of achievement from having completed it is amazing (at least the house one was... I've yet to complete the Cafe... too much time setting it up and so I ran out of time to actually play it! :P

I'm glad you like how I'm doing the dependencies; I've been trying to imagine how you would do it if you actually built the build and working from the ground up (though occasionally I have to work it down which is less intuitive, harder to see in the instructions and the actual build and can make thing complicated but at least maintains consistency! ;) - the Cafe has at least three different sections of this which caused me a few problems but I got there in the end, please tell me if you find anything less than smooth though I feel sure I've missed something!

Thank you for agreeing to add yours to the Github repo, I'll get them on when I have the chance! And you'll notice that in the Github some of the older ones have a few commits as I've had to fix the first five or so a few times having discovered new and better ways to do things... the most likely future changes will be better replacements for pieces that are missing from Bricksperience, so far I've either just deleted the block (if it looks okay to do so) or replaced it with an almost identical block (there are old and new versions of quite a few of the blocks but often Bricksperience only has one of them and the ldr has the wrong one) and the reason some of the simple Space sets (and others) are not done yet is they are waiting on me working out how to replace more critical blocks that I have yet to find a reasonable replacement for - often new blocks or ones that are quite specialist - hence the work on the Town sets that tend to use more basic blocks (other than minifigs!)

Oh, and it seems that I might be able to add some minifigs in as long as they are the standard one and are not sitting as there is a single set of each block in the system... need to test a few things a little more but maybe, we'll see :)

I'm sorry to write so profusely :/ but... a few quick questions re: the github files:

By what author/contributor name would you like to be refered... the one in the bricksperience files? Or the one here? (Or both?)

Is it okay if the github Shark file is  a fixed one I made for myself? ;) :P

Do you mind if I fix up the headers of the .ldr files?

Do you mind if I correct the set ids of two of your creations (this would mean changes to the bs files and names as well as the ldr file names)? (One id had a five missing off the end and the other was a typo of the last digit of eight instead of five!)  - I just happened to notice as I was looking up dates to correct some of my files and opened one of yours by accident and the search brought up the wrong set; after that I checked the rest, to be safe :)

I haven't submitted anything to github so I can either sumbit your original files and let you cheange them if you want to or else submit the changes myself or sumbit the fixed files directly... no-one ever need now about the mistakes ;) - this post has an edit button too :D :P

Oh, and I tried to get another three Space themed sets in, one has lots of missing bricks that can't be replaced, one has one piece that is core to the whole model that can't be replaced and the third has a bunch of blocks that can be replaced but it is taking time to get it all sorted! (We could really do with the space baseplate being added *sigh* but anyway... I should have one more to add soon though :)

My author/contributor name would be "VoxelGuy".

And you can of course alter/update/correct all of my files.
It's YOUR Github page, i'm happy to help contribute but in the end this page is yours and you should upload what you want to upload.

I just made instructions for "918: One Man Space Ship", I still need to test it but i think it could be a fun build.
And i think i will do more "Creators" set in the future, i love to build them in real life, most of them have very standard pieces and are quick fun builds.

Thanks again for sharing (It's super cool to see my setlist growing in-game ^^) and I will keep an eye on this forum page to see any updates and share my instructions when i finish bunch of them! 

(2 edits)

I set up the github, I'll grant, but without your enthusiasm I'd probably be doing fewer sets and maybe, one day, someone else might be interested in helping maintain the collection or helping to refactor them, if necessary, if there is a new version of Bricksperience in the future - after all I wouldn't be doing this if I didn't enjoy sharing! :D

Anyway, if you're happy for me to contribute to your files I'll do so but I'll ask before doing so for fear that you have already got better versions! :) - as it is I'll do what I have so far in the next couple of days and you can prod them in case I broke them! ;)

I just uploaded a few new sets to github and I think that included 918... great minds think alike! :D - I'm sorry to have replicated the work though) but I would be happy to see your version to find out how you dealt with the missing bricks! The others I did were three from Lord of the Rings (I tried another two but there were just too many non-standard bricks, I'm not doing any more unless I desperately like them as they're rough to get working), and a couple more from Classic Space and Town :) - missing the moon crater baseboard though :(

Have fun :)

P.S.  I plan on doing more Town ones at the moment as I find doing buildings quite satisfying and I'll add an option on the huge greengrocer building if I may - but that'll be at least a week to do I'd guess. Maybe some more space ones if I find some with fewer missing blocks but I'll update you with those later :)

I did "926 Command Center" and it was super cool! Thank you for thoses amazing new instructions!!

I have recorded myself doing it : 

Love the video, I play non-VR so it's nice to see how it looks in VR... making me think twice about some of the taller builds though... do you find taller builds (like the "Pet Shop") to be harder to handle in VR?

Yeah it's way harder to do the "big" sets in VR I think.

You have no "upgrades" in VR, you only pick and place the bricks.
It work great for small sets but I think it's a little bit tidious and take a lot of time for big sets.


Also wearing the headset for a long periode of time can be a little bit unconfortable, i like to do small or medium sets so i don't wear the headset for too long

Ohhh, I didn't think about the system for collecting and placing blocks being different... can you at least use both hands simultaneously?

I suppose it makes it much more like the real thing - though I imagine manipulating the blocks is harder than real life... though in real life I always enjoyed the harder and bigger sets so maybe I'm biased in that way! :D - I got a maximum of one set a year around New Years and was done in a day - I spent a lot more time redesigning the sets I had than I did following the instructions so maybe that's why I don't mind fixing up these ones with missing blocks! :P - definitely some ingenuity needed but sometimes I just have to call the set undoable (about half a dozen so far) or else have a gap (I try to keep them small or inconspicuous!) If it means removing more one one block due to something being missing then that's not good news for its chances :/

Anyway, having said that, there are two more new space themed ones I just added today, plus some updates and fixes (nothing major); I reckon they are medium sized (some two hundred or so bricks) - one is from Classic Space (late 70s) and one a special from Legoland (early 70s), probably the earliest space set made and only just after the first moon landings so not so surprising! :D - still waiting for them to return after the end of the Apollo programme... bet they didn't expect it would take this long after the first bunch *sigh* Anyway, test moon space station is going into orbit and the rest is well on its way to readiness so... *fingers crossed* we might even see some set designs be more accurate than we might imagine! :D ;)