For some reason I had trouble running this one, but it looks very cool from the screenshots. I'm a big fan of 3d environments with lots of small details like this.
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Companion Planting's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Audio | #2 | 3.800 | 3.800 |
Visuals | #6 | 4.100 | 4.100 |
Overall | #10 | 3.440 | 3.440 |
How much do you enjoy the game overall? | #15 | 3.100 | 3.100 |
How well does the game fit the themes? | #15 | 3.300 | 3.300 |
Gameplay | #20 | 2.900 | 2.900 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
Gameplay 3.5/5 - A very good concept dragged down by some flaws. While I love the idea of a puzzle game where you have to consider your previous moves and solutions as things get more and more complex, it's very hard to make sense of in its current state. The ability to just plant all of one ruins the challenge while giving only being able to plant one of each would have been much better. But the concept and potential is still something I love.
Visuals 5/5 - The game is very aesthetically pleasing, love how the environments and models all look! Nothing to say but it just works great!
Audio 4/5 - Very calming atmosphere with the music and sounds. Once again, not much to elaborate on.
Overall 4/5 - Overall, this is a game I would love to see polished up and pushed to the limit, this is a really really fun concept that I did enjoy my time with despite a few shortcomings.
Theme 3/5 - Doesn't really use the theme too much in terms of gameplay, but the theme works fine here. Nothing super special but nothing bad either.
Thank you so much for your review.
The mistake I made was binding the seed packet UI and the data in the same node. This came to bite me as I need the main scenes to update the seed packet when the user removed the plant. This is what I love about game jam - I learn so much.
PS. I am doing the Go Godot Jam 3 - if you have a bit of time I would really like your feedback before the jam ends (June 6th 2022). If you do not mind
This is pretty ambitious for a Trijam game but I think you pulled it off well! The music and environment create a good atmosphere for puzzle-solving. The only thing I found myself wishing was that the requirements for each row would get checked off as I fulfilled them, or my errors were spelled out for me. Obviously those things would have taken a lot more development time though!
Pretty complex for such short dev window! Great visuals and gameplay, I think using images of the plants instead of their names would make comprehending the rules a little easier, really well done!
Gets kinda complex after some time and I couldn't understand how to place things from the get go but it's a nice puzzle game
That was fun. Nice graphics and sound design. Controls are tight and intuitive.
I didn't understand what i was doing at first but figured it out after a few rows.
There's a lot of potential here for making more complex planting rules as you go. Could be a lot fun.
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