I eventually figured it out and got a glb exported that works well with Godot. Would be happy to provide that or a gltf if you want to pack it with this. Enjoy your vacation!
Hobbes Studios
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The original goal was to tie produced clips to the money, by a function of time of certain types of frames on the clip (e.g. more usable film time on a clip = more money) making the player need to cut good clips without a lot of blank time as the reel spools faster and faster. Really this would only take a half hour to have added but I didn't have the time to finish it today.
As a placeholder, score is calculated simply as a multiple of the number of frames of the latest clip. So I guess really the only difficulty is clipping as big of a chunk as possible (one snip close to the end) before it runs out.
Thank you! Generation was an interesting problem because I wanted to give the feel of a space station (lots of straight corridors and compartments) while still staying in an ascii map. Parts that I wasn't able to add to the generator included airlocks, and different room types. I had planned for a 'breached' room which would deplete from the player's O2 points and could be refilled with an item.




