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Hobbes Studios

18
Posts
4
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A member registered Sep 22, 2021 · View creator page →

Creator of

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I eventually figured it out and got a glb exported that works well with Godot. Would be happy to provide that or a gltf if you want to pack it with this. Enjoy your vacation!

This is great thank you! I don't see the blend files though, were they removed?

(1 edit)

The original goal was to tie produced clips to the money, by a function of time of certain types of frames on the clip (e.g. more usable film time on a clip = more money) making the player need to cut good clips without a lot of blank time as the reel spools faster and faster. Really this would only take a half hour to have added but I didn't have the time to finish it today.
As a placeholder, score is calculated simply as a multiple of the number of frames of the latest clip. So I guess really the only difficulty is clipping as big of a chunk as possible (one snip close to the end) before it runs out.

Nice take with interesting presentation.

I was using Ubuntu but I think it's a problem with my setup and not your deployment.

This is really sick. I'm not familiar with ink but I like the choice and it made everything come out very nice. As far as the story itself, it was very nice. I liked how it was poetic but also gave details of a physical environment so the user has to think while playing.

For some reason I had trouble running this one, but it looks very cool from the screenshots. I'm a big fan of 3d environments with lots of small details like this.

Very neat concept with interesting difficulty. Great work!

Solid work, like how simple the concept was but how fun the gameplay came out.

Really liked the gameplay, and the sfx and animations were really nice touches.

Really liked this, it feels like old escape-the-room flash games.

Nice and fun game, and with an engine I'm not very familiar with, cool to see something made from scratch like this.

Liked the flat color scheme and surprised at how fast it was able to be thrown together. Nice work.

This is really nice, thank you.

Really fun but also very touchy with the keys. I like it!

Nice, I got 419!

Thank you! Generation was an interesting problem because I wanted to give the feel of a space station (lots of straight corridors and compartments) while still staying in an ascii map. Parts that I wasn't able to add to the generator included airlocks, and different room types. I had planned for a 'breached' room which would deplete from the player's O2 points and could be refilled with an item.

This is really sick, I like the unique mechanic.