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The Binding of Isaac fangame, heavily inspired by Plants vs. Zombies · By DoctorHummer, toncho_

This game sucks and here's why

A topic by DoctorHummer created Feb 04, 2022 Views: 32,541 Replies: 354
Viewing posts 241 to 249 of 249 · Previous page · First page
(5 edits)

new bug found on 2.0.4

cant use "speed up" button , game already sped up, now game doesn't auto pause when losing focus even though autopause was ON in the settings menu

don't know if it was related to game being sped up from the start but as soon as the first monster appeared the skull went back right and a second monster appeared immediately after, which hasn't happened before, there is always a delay between the first and second monster at the start of a game

at the end of said game, 2 trophy sprites appeared instead of one

the next game, still can't make the game speed go to normal, autopause still doesn't work, still have 1 the one boss defeated since the 2.0.0 patch even though it counts all the monsters i had killed(but not each individual one

closing and opening again the game does fix the speed and autopause issues, but still started sped up by default

wining the game didn't have the second trophy image, so maybe it only happens after the first time one plays the "new" version?

___________________________________________

############################################################################################

ERROR in

action number 1

of Draw Event

for object o_spot_grid:

Variable o_spot_grid.actualX(100375, -2147483648) not set before reading it.

at gml_Script_place_baby_ShapeShifter

############################################################################################

gml_Script_place_baby_ShapeShifter (line -1)

gml_Object_o_spot_grid_Draw_0

(1 edit)

Is it just me or is the Eye of Greed bugged?

The new item "Eye of Greed" makes it that if you don't use a baby for a round then it's price decreases by 25 hearts but if you use it then the next round then its price increases back to normal. I literally like a few minutes ago found out that if you quit the game and reopen it then ALL (even the ones you used last round) babies/familiars have their price reduced by 25 hearts. Like.. its not that big of a bug but its still a bug i guess xd. Edit: idk if it just rarely happens or if theres another thing what activates it but it happened to me in that way.

I think Null needs a rework, while he is invisible Null should be immune on taking damage and only revealed himself when Null is one tile closer to any babies and get out of its safe zone.

The swapping tiles: a special kind of tiles that can be found on "All is Mine" level that switches to another swap tile with a different color on each, every time the start of big wave the swap tile activates and switches to its perspective color. It can only swap Babies forcing the player to change strategy knowing that the babies that is on the swap tile will swap to the another same color of the swap tile. 

Well, dev definitely behaves on principal: "make it bad, than make it even worse, and the bad part would be <not so bad>". There were lots of hate about stone Hardies, nothing happened to them, but now they feel like not so irritating compared to curses, that just ruin you run in one moment, making player just skip most valuable items.
P.S. Really"like" a random small chance of appearance of curse-erasing candle, especially as one doesn't know the curse impact before actually spending money to get own run ruined - marvellous!

Okay yeah i agree about that. (But hey, atleast you get more hearts with cursed baby when you have more curses ;-;)

1. 6 heart containers is really not enough to play the game normally, like you can't even place two hollowed poops, and that's my favourite unit

2. Null is kinda pointless, babies still atack him while he's invisible

3. Fiend baby and double baby both need a buff, fiend just sucks for his cost, and the double is too hard to unlock for it being this ineffective

4. Revenant needs a nerf, i think he should kill not only enemies but, just like in original Isaac, also kill your units who are standing is the way of his attack

5. Stone enemies need to be a little easier or a little less of them on a level, they resist everything, have very powerful abilities and a ton of hp, i would also say that frosty should either ignore your units who are not babies, or jump back not that far when he attacks, if you have dirty mind he literally jumps off screen and takes forever to come back

Replies to: 1: Yeah hollowed poop is also my favorite unit ;-;  BUT it would be cool if you could overflow the heart counter where the overflowing hearts would slowly dissapear. 2: wait who's Null?- ohhh yeahh that guy.. yeah but atleast he makes it that you don't need to know that hes there. 3: Yeah. 4: *except other revenants. 5:yeah, i guess.

(+1)

Also if someone is reading this then i'm sorry for being toxic/rude in some of my replies, because when i remember those moments then i just feel guilty. So i'm just typing to say sorry to anyone what i anoyed or hurt. :(

I found bag spikes crash and they stand on the spikes or behind the playing field where they immediately disappear, and if I want to put them in the place where they were

this game is just TOO good havent encountered any bugs or any issues games fun as hell aswel

Viewing posts 241 to 249 of 249 · Previous page · First page