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Not working on anything Bitsy-specific, but have been doing a lot of planning lately, and collaborating, plus a little advocating of Bitsy in my indie gamedev circles.

Been looking at the PlayDate Pulp tool, and portability to-and-from Bitsy. Seeing what works there, and what's different between the two tools, and just figuring out current good tools for Bitsy that are also equal parts easy, powerful, and fun to use.

Also been working on kicking around an idea for a yet-another-Bitsy-anthology collection :)

Oh right, for the project that I am working on- it was super-easy to get the games integrated into my custom offline front-end. Bitsy continues to be a delight to work with both directly and indirectly.

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sounds like you're keeping busy with some interesting projects! :)

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I’d love to hear about where you landed with the portability between Bitsy and Pulp.  I’ve been wondering if I could somehow transfer room, and art data so that I could port without having to redraw everything. 

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Ah unfortunately this has been a slow process that I haven't made much progress on since other projects have come up. Turns out working on porting 2 other games is keeping me occupied heh. But I do intend to do some more work in Pulp probably around December when I have a week freed up. Feel free to add me on Discord or Mastodon. I'd be happy to offer some advice or brainstorm with you on porting pieces over.