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This is a dreadfully awful review. The only info to be gained from it is to remind the reader not to be a terrible ass to a dev that’s just trying to make stuff, improve, and make more stuff.
Oh! My main critique was going to be that the mouse crank can get tricky when your mouse goes outside the bounds of the game window, but now that I know it's supposed to be for the Playdate, that's really a non-issue! This would be so cool to play with the crank.
Hey all! I tweeted about how I was working on a sound pack for Mixolumia that is inspired by a deep forest setting. I've got a nice orchestral / electronic music track going and am playing with bird wings flapping and rock sounds for the move / drop sfx. Maybe we can make a compilation of sound packs in the theme of Nature! We can tweak the theme if people want, but I think it's a starting point! To participate just show your interest in here! Feel free to post your progress and we can get this thing rolling! Not sure how it'll go but we have to start from somewhere.
We can eventually set it up as a project in Itch that can be purchased and we can all share in the revenue too!
Thanks again to davemakes for being so open with this whole process.
<3 Kurt (@spaceowlpro)
I needed this game! I have been digging into the culture of Native American tribes in my region. I live in Fort Wayne, Indiana, so the tribes that I'm most familiar with are Myaamia, Delaware, Shawnee, and Potawatomi. I have been familiarizing myself with the Myaamia language since they have some great online dictionary apps that digitized their language with audio pronunciation clips too! There were some similarities to the Myaamia language in the Anishinaabe language presented in the game. The Myaamia Center at Miami University in Oxford, Ohio is responsible for most of these apps. Check them out if you haven't!
Overall, I think this game is a powerful way for people like me of Euro-American Settler descent to experience a more truly represented history of the land. Experiencing the strife of the various tribes, and how they had to make incredibly complicated decisions that weighed negative effects on their own tribe, and other tribes around them, against retaining their very right to the land that they live on... I can't even begin to scratch the surface of the complexity of these decisions, but this game makes a helpful step in conveying that.
I also weighed the design choices of this game against the game that it is comparing itself to, Oregon Trail. One thing that I noticed was that this game seems to make your decisions weigh less than those of Oregon Trail. I haven't played that game, but I have heard that it is notoriously difficult to stay alive. When you consider that Oregon Trail is basically propaganda to push forward the romanticized strife of Euro-American Settlers, and to convey that we (Euro-American Settlers) now have earned this land because of all of that... creating the game so that it is difficult to survive effectively conveys that message. Flip over to this game, When Rivers Were Trails, I noticed that the game made it fairly easy to survive. I played for 3 hours, and died only toward the end and restarted from the last save. I believe, and I'm only speculating, that this is because the game devs wanted the player to learn these stories and learn more about the complexities of the tribes decisions during this pivotal period in this land's history... Oregon Trail was incredibly formative for people my age who grew up playing it in school, and what did it teach us? That our ancestors struggled to get here when all paths lead to death and dysentery.
I just wish that we could go back in time and put this game on all of those computers instead. Teach kids what was and still is really going on around us.
Anyway, I could write more, but I just want to say that I love this game. Super well drawn, written, paced. I love how the gameplay mechanics like hunting, canoeing, and fishing broke up the usual flow of the game.
Thanks for releasing this!!
I've been following the work of Elizabeth LaPensée now and can't wait to see how work in Where the Water Tastes Like Wine plays out. (I don't know why I haven't played it yet! :P)
Nice. Works really well for an hour game! I'd love to see the shapes synced to music. The shapes could each have their own harmony. It took me a minute to realize that I hit the number buttons to fire the respective bullets but after that the game was smooth.
Very nice! How did you get the music to be specific to each room? Did Bitsy get an added music feature? I have made a few with music but always had to do the trick where you load a YouTube video behind it by altering the HTML code.
Very tense. One of those experiences where everything would be heightened to pure terror if a murderer just suddenly walks into the room towards you. Definitely captured the tone of Suspiria/Inferno. Nice!
I like how you used the snow as a double theme for psychological distress. Very nice. The music also started to ramp up at just the right times. I love messing with music in bitsy because it's a fun challenge to make something that lines up with the story vaguely enough that it always sounds good but if it lines up with the pace of the player, it really enhances the experience. Loved it.
Wow. A masterpiece in bitsy form. Great game in every way. The use of the theme was incredibly heart breaking and the tone throughout steeped me in the tragedy of the story. Great music. I felt that the music ending early worked really well, too. The silence emphasized the emptiness that I felt. Amazing!!! Best I've played, yet!