Great job submitting a game! Very cool that you were able to implement some enemy ai. Enemies detecting glass breaking is a neat little detail. I would try to differentiate doors and windows a bit more visually so the player doesn't have to walk up to each one to see the door prompt. I noticed in the second level there was an area where enemies could go between the building and the map border that I couldn't follow them through, luckily he walked right below a window. Otherwise I had fun with both levels! Thanks for participating!