Thanks for playing our game and the feedback! We'll think about adding sfx for the aliens in the stands!
For the boss pushing players outside of the visible screen area, is this for the first or second boss or both?
For the first boss, you need to time your jumps just right to avoid the charging attack. As other comments have stated, the jump itself needs to be fixed so it doesn't have to be so precise for the player to avoid. I can assure you its possible though!
We'll work on the theming, and the original plan was to have the aliens throw them in actually aha. We ran out of time to put in the MC animation so we used Unity assets, best to have something than nothing. And lastly, we will look into making the intro screen skippable, thanks!